{"name":"Spell Delirium","spell_level":"6-level","casting_time":"1 action","range":"60ft","components":"Verbal, Somatic","materials":"","duration":"1 minute","school":"Enchantment","attack":"Sanity","effect":"Psychic","higher_levels":"The damage increases by 3d4 for each ","classes":"Warlock, Wizard","spell_description":"You infect a creature with an arcane disease that unravels the mind. Target creature must make a Sanity saving throw. [br]\r\nOn a failure, the target suffers the spell delirium madness. While maddened, if the target casts a spell, it must expend an extra spell slot of any level, a use of 1\/Day spell, a Legendary action or other similar ability. If the target doesn't cast a spell on its turn it takes 8d4 psychic damage, and it can\u2019t take reactions or bonus actions until the end of its next turn.[br]\r\nOn a success, or if that creature does not possess the ability to cast a spell, the target takes 8d4 psychic damage and the spell ends. [br]\r\nThe target can repeat the saving throw at the end of each of its turns. On a success, the madness ends.","source":"","tags":"","templateId":"3000","blockId":"1646448","world":"e0677345-0f8b-442b-84aa-6657aefdac98","folder":"c4e01f0c-fea3-4931-a518-287ba31debd9","isShared":"on"}