{"name":"Sam Specter","challenge_rating":"2","xp":"450","types":"Undead","pb":"+2","size":"Small","sizer":"NONE","languages":"Common, Sylvan","alignment":"Chaotic Neutral","description":"","suggested_environments":"[p]Dundee's Dreamland of Glenwich, Mordent (Dread Domains of Ravenloft)[\/p]\r\n[p][\/p]\r\n[p][\/p]\r\n","armor_class":"12","hit_points":"22 (5d8)","strength":"1","dexterity":"14","constitution":"11","intelligence":"10","wisdom":"10","charisma":"16","base_movement_units":"","base_movement_in_ft":"5","fly_movement_in_ft":"50","burrow_movement_in_ft":"","swim_movement_in_ft":"","climb_movement_in_ft":"","can_hover":"1","senses":"[p]Darkvision 60', Passive Perception 10[\/p]\r\n[p][\/p]\r\n[p][\/p]\r\n","skills":"[p]Deception +5, Performance +7[\/p]\r\n[p][\/p]\r\n[p][\/p]\r\n","saving_throws":"","damage_vulnerabilities":"","damage_resistances":"Acid, Fire, Lightning, Thunder; Bludgeoning, Piercing, & Slashing from Nonmagical Attacks","damage_immunities":"Cold, Necrotic, Poison","condition_immunities":"Charmed, Exhaustion, Frightened, Grappled, Paralyzed, Petrified, Poisoned, Prone, Restrained, Unconscious","spellcasting":"[p][i][b]Innate Spellcasting[\/b][\/i]. Sam is an innate spellcaster that uses Charisma as his spellcasting ability (spell save DC 13, +5 spell attack bonus). He can cast the following spells without material components.[\/p]\r\n[ul]\r\n- At Will: [i]Alarm[\/i], [i]Mage Hand[\/i], [i]Magic Mouth[\/i], [i]Prestidigitation[\/i]\r\n- 1\/Day each: [i]Featherfall[\/i], [i]Shield[\/i]\r\n[\/ul]\r\n[p][\/p]\r\n","cast_at_will":"","cast_one_per_day":"","cast_twice_per_day":"","cast_thrice_per_day":"","special_abilities":"[p][i][b]Incorporeal Movement.[\/b][\/i] Sam can move through other creatures & objects as if they were difficult terrain. He takes 5 (1d10) Force damage if he ends his turn inside an object.[\/p]\r\n[p][\/p]\r\n","actions":"[p][i][b]Multiattack.[\/b][\/i] Sam makes one Object Slam attack & uses Telekinetic Thrust.[\/p]\r\n[p][i][b]Object Slam.[\/b][\/i] [i]Melee or Ranged Attack Roll:[\/i] +5, reach 5 ft. or range 30 ft. [i]Hit:[\/i] 8 (2d4 + 3) Bludgeoning damage.[\/p]\r\n[p][i][b]Telekinetic Thrust.[\/b][\/i] [i]Strength Saving Throw:[\/i] DC 13, one creature Sam can see within 30 feet. [i]Failure:[\/i] 10 (2d6 + 3) Force damage, and the target is pushed up to 30 feet straight away from the poltergeist.[\/p]\r\n[p][\/p]\r\n","bonus_actions":"[p][i][b]Vanish.[\/b][\/i] Sam gives himself the Invisible condition or ends that condition on itself.[\/p]\r\n[p][\/p]\r\n","reactions":"","legendary_actions":"","lair_description":"","lair_actions":"","regional_effects":"","motivation":"","tactics":"","image_gallery_id":"7532236","source":"Homebrew, [i]Monster Manual[\/i] 2025 (5.5e)","tags":"sam, specter, poltergeist, incorporeal, ethereal, undead, ghost, dreamland","isShared":"on","templateId":"2991","blockId":"1649393","world":"9a6b76bf-563a-438c-8cb5-d519dbc7ade7","folder":"2b2c6ad5-a37b-11f0-b3cc-1224bc67b5c8"}