{"name":"Stirge","cr":"1\/8 (25 XP)","types":"beast","size":"Tiny","languages":"\u2014","alignment":"Unaligned","description":"","suggestedenvironment":"","ac":"14 (Natural Armor)","hitpoints":"2 [roll:1d4]","strength":"4","dexterity":"16","constitution":"11","intelligence":"2","wisdom":"8","charisma":"6","movement":"10","fly":"40","hover":"","burrow":"","swim":"","climb":"","senses":"Darkvision 60ft, Passive Perception 9","skills":"","savingthrows":"","damagevulnerabilities":"","damageresistances":"","damageimmunities":"","conditionimmunities":"","spellcasting":"","atwill":"","onceperday":"","twiceperday":"","thriceperday":"","specialabilities":"","actions":"[b]Blood Drain[\/b] [i]Melee Weapon Attack:[\/i] [roll:1d20+5|+5] to hit, reach 5ft, one creature. [i]Hit:[\/i] [roll:1d4+3] piercing damage, and the stirge attaches to the target. While attached, the stirge doesn't attack. Instead, at the start of each of the stirge's turns, the target loses 5 [roll:1d4+3] hit points due to blood loss.\r\n\r\nThe stirge can detach itself by spending 5 feet of its movement. It does so after it drains 10 hit points of blood from the target or the target dies. A creature, including the target, can use its action to detach the stirge.","reactions":"","legendaryactions":"","lairdescription":"","lairactions":"","regionaleffects":"","image":"","tabledata":"","tags":"","isShared":"1","templateId":"21","blockId":"165782"}