{"name":"Cultist","cr":" 1\/8 (25 XP)","types":" humanoid (any race)","size":"Medium","languages":" any one language (usually Common) ","alignment":"Any Non-good","description":"","suggestedenvironment":"","ac":"12","hitpoints":" 9 (2d8) [roll:2d8]","strength":"11","dexterity":"12","constitution":"10","intelligence":"10","wisdom":"11","charisma":"10","movement":"30","fly":"","hover":"","burrow":"","swim":"","climb":"","senses":" passive Perception 10 ","skills":"Deception +2, Religion +2 ","savingthrows":"","damagevulnerabilities":"","damageresistances":"","damageimmunities":"","conditionimmunities":"","spellcasting":"","atwill":"","onceperday":"","twiceperday":"","thriceperday":"","specialabilities":"[b]Dark Devotion.[\/b] The cultist has advantage on saving throws against being charmed or frightened. ","actions":"[b]Scimitar[\/b] Melee Weapon Attack: +3 to hit [roll:1d20+3], reach 5 ft., one creature. Hit: 4 (1d6 + 1) [roll:1d6+1]slashing damage. ","reactions":"","legendaryactions":"","lairdescription":"","lairactions":"","regionaleffects":"","image":"","tabledata":"","tags":"","isShared":"1","templateId":"21","blockId":"16714"}