{"name":"Oculus Cat","cr":"1\/2 (100 XP)","types":"Aberration\/Beast","size":"Tiny","languages":"None","alignment":"Unaligned","description":"An Oculus Cat is a house cat which is brought into existence by a Beholder who dreams vaguely of a feline companion, [b][u]Oculus Dogs, Oculus Fish, Oculus Birds[\/u][\/b] and other [b][u]Oculus Familiars[\/u][\/b] are created in the same way. They are identical to common cats with the exception of a third eye on its forehead which prevents all checks to gain information on something affiliated with it in its range of sight, dealing 1d3 Psychic damage instead; they can also float. Oculus Cats are under the command of their owners until the owner dies or dismisses it, which will lead it to act like a common wild cat until it finds a new willing owner.","suggestedenvironment":"Oculus Cats will be found in the lair of a beholder or occasionally in a largely populated area near one, where they will be in public searching for a new owner. They should not be found in the wild unless instructed by its owner.","ac":"12","hitpoints":"5hp (1d6+2) [roll:1d6+2]","strength":"3","dexterity":"15","constitution":"10","intelligence":"14","wisdom":"12","charisma":"7","movement":"40","fly":"30","hover":"","burrow":"","swim":"","climb":"30","senses":"Passive Perception 13","skills":"Perception +3, Stealth +4","savingthrows":"","damagevulnerabilities":"","damageresistances":"","damageimmunities":"","conditionimmunities":"","spellcasting":"","atwill":"","onceperday":"","twiceperday":"","thriceperday":"","specialabilities":"[b]Keen Smell[\/b] The Oculus Cat has advantage on Wisdom (Perception) checks that rely on smell.\r\n\r\n[b]Disinformation Ray[\/b] All checks to gain information on something affiliated with the Oculus Cat fail while within its range of sight and the target making the check takes 1d3 Psychic damage.","actions":"[b]Claws[\/b] [i]Melee Weapon Attack:[\/i] +0 to hit, reach 5 ft, one target. [i]Hit:[\/i] 1 slashing damage.\r\n\r\n[b]Mind Strike[\/b] The Oculus Cat targets one creature it can see. The target must succeed on a DC 12 Intelligence saving throw, taking 1d3 Psychic damage on a failed save, or nothing on a successful one. The target is made aware that something is trying to attack it whether it fails or succeeds the save.","reactions":"","legendaryactions":"","lairdescription":"","lairactions":"","regionaleffects":"","image":"","tabledata":"","tags":"","isShared":"1","templateId":"21","blockId":"168322"}