{"name":"Dire Wolf","cr":"1 (200 xp)","types":"Beast","size":"Large","languages":"","alignment":"Unaligned","description":"A descendant of the common wolf that was mutated by the surge of magic following the Fracturing.","suggestedenvironment":"Forest","ac":"14","hitpoints":"37 (5d10+10)","strength":"17","dexterity":"15","constitution":"15","intelligence":"3","wisdom":"12","charisma":"7","movement":"50","fly":"","hover":"","burrow":"","swim":"","climb":"","senses":"Passive Perception: 13","skills":"Perception +3, Stealth +4","savingthrows":"","damagevulnerabilities":"","damageresistances":"","damageimmunities":"","conditionimmunities":"","spellcasting":"","atwill":"","onceperday":"","twiceperday":"","thriceperday":"","specialabilities":"Keen Hearing and Smell. The wolf has advantage on Wisdom (Perception) checks that rely on hearing or smell.\r\nPack Tactics. The wolf has advantage on an attack roll against a creature if at least one of the wolf's allies is within 5 ft. of the creature and the ally isn't incapacitated.","actions":"Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: (2d6 + 3) piercing damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone\r\n","reactions":"","legendaryactions":"","lairdescription":"","lairactions":"","regionaleffects":"","image":"","tabledata":"","tags":"Monster, Beast, ","templateId":"21","blockId":"170597","isShared":"1"}