{"name":"Pipes of Haunting","type":"Wondrous Item","attunement":"","properties":"Requires proficiency in wind instruments.","armortype":"None","ac":"","strengthrequirement":"","weapontype":"None","damage":"","secondarydamage":"","damagetype":"None","range":"","description":"These pipes have 3 charges. You can use an Action to play them and expend 1 charge to create an eerie, spellbinding tune. Each creature within 30 feet of you that hears you play must succeed on a DC15 Wisdom saving throw or become Frightened of you for 1 minute. If you wish, all creatures in the area that aren't hostile toward you automatically succeed on the saving throw. A creature that fails the saving throw can repeat it at the end of each of its turns, ending the effect on itself on a success. A creature that succeeds on its saving throw is immune to the effect of these pipes for 24 hours. The pipes regain [roll:1d3] expended charges daily at dawn.","rarity":"Uncommon","cost":"","weight":"","source":"Dungeon Master's Guide 5th Edition","image":"","tabledata":"","tags":"","isShared":"1","templateId":"18","blockId":"172898"}