{"name":"Merfolk","cr":"1\/8","types":"humanoid (merfolk)","size":"Medium","languages":"Aquan, Common","alignment":"Neutral","description":"","suggestedenvironment":"","ac":"11","hitpoints":"11 [roll:2d8+2]","strength":"10","dexterity":"13","constitution":"12","intelligence":"11","wisdom":"11","charisma":"12","movement":"10","fly":"","hover":"","burrow":"","swim":"40","climb":"","senses":"passive Perception 12","skills":"Skills Perception [1d20+2|+2]\r\n","savingthrows":"","damagevulnerabilities":"","damageresistances":"","damageimmunities":"","conditionimmunities":"","spellcasting":"","atwill":"","onceperday":"","twiceperday":"","thriceperday":"","specialabilities":"[b]Amphibious[\/b]. The merfolk can breathe air and water.\r\n","actions":"[b]Spear[\/b]. Melee or Ranged Weapon Attack: [roll:1d20+2|+2] to hit, reach 5 ft. or range 20\/60 ft., one target. Hit: [1d6|3] piercing damage, or [roll:1d8|4] piercing damage if used with two hands to make a melee attack.","reactions":"","legendaryactions":"","lairdescription":"","lairactions":"","regionaleffects":"","image":"","tabledata":"","tags":"","templateId":"21"}