{"name":"Cornue","cr":"9","types":"Fey, Monstrosity","size":"Large","languages":"Primordial, Terran, Elvish","alignment":"Any Chaotic","description":"A horned tiger of black and clue, adorned with a scaled face plate and a lion's tail. It's eyes glow a fiery blue, the blue stripes luminescent in the moonlight.","suggestedenvironment":"Feywild, Forests","ac":"18","hitpoints":"108 (9d10 + 18)","strength":"18","dexterity":"16","constitution":"20","intelligence":"10","wisdom":"14","charisma":"10","movement":"40","fly":"0","hover":"0","burrow":"0","swim":"30","climb":"30","senses":"Truesight 60 ft., Passive Perception 18, Darkvision 60, ","skills":"Acrobatics +4, Athletics +4, Survival +4","savingthrows":"Wis +5, Cha +2","damagevulnerabilities":"Necrotic","damageresistances":"Radiant, Poison, Fire","damageimmunities":"Bludgeoning, Piercing, and Slashing from nonmagical attacks","conditionimmunities":"Sleep, Charm","spellcasting":"Innate Spellcasting. The cornue's innate spellcasting ability is Wisdom (spell save DC 14). The cornue can innately cast the following spells, requiring no components.","atwill":"Light, Detect Good and Evil, Druidcraft","onceperday":"Dragon's Breath (Fire), Fire Shield","twiceperday":"Dispel Magic, Dispel Good and Evil","thriceperday":"Heat Metal, Hunter's Mark","specialabilities":"Healing Touch (1\/Day). The cornue touches another creature with its horn. The target magically regains 11 (2d8 + 2) hit points. In addition, the touch removes all diseases and neutralizes all poisons afflicting the target.\r\n\r\nTeleport (1\/Day). The cornue magically teleports itself and up to three willing creatures it can see within 5 feet of it, along with any equipment they are wearing or carrying, to a location the cornue is familiar with, up to 1 mile away.","actions":"[b]Multiattack[\/b]: The Cornue makes two claw or bite attacks.\r\n\r\n[b]Claw[\/b] [i]Melee Weapon Attack[\/i]: +8 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) slashing damage.\r\n\r\n[b]Bite[\/b] [i]Melee Weapon Attack[\/i]: +5 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 3) piercing damage.","reactions":"","legendaryactions":"The cornue can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The cornue regains spent legendary actions at the start of its turn.\r\n\r\n[b]Horn [\/b]Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 16 (3d8 + 4) piercing damage.\r\n\r\n[b]Shimmering Shield[\/b] (Costs 2 Actions): The cornue creates a shimmering, magical field around itself or another creature it can see within 60 feet of it. The target gains a +2 bonus to AC until the end of the unicorn's next turn.\r\n\r\n[b]Heal Self [\/b](Costs 3 Actions): The unicorn magically regains 11 (2d8 + 2) hit points.","lairdescription":"","lairactions":"","regionaleffects":"","image":"","tabledata":"","tags":"chaotic, fey, monstrosity, magic","isShared":"1","templateId":"21","blockId":"184141"}