{"name":"Mind Flayer (Illithid)","cr":"7 (2,900XP)","types":"Aberration","size":"Medium","languages":"Deep Speech, Undercommon & Telepathy 120ft.","alignment":"Lawful Evil","description":"","suggestedenvironment":"","ac":"15 (Breastplate)","hitpoints":"71 (13D8+13)","strength":"11","dexterity":"12","constitution":"12","intelligence":"19","wisdom":"17","charisma":"17","movement":"30","fly":"","hover":"","burrow":"","swim":"","climb":"","senses":"Darkvision 120ft, and Passive Perception 16.","skills":"Arcana +7, Deception +6, Insight +6, Perception +6, Persuasion +6, and Stealth +4.","savingthrows":"Intelligence +7, Wisdom +6, and Charisma +6.","damagevulnerabilities":"","damageresistances":"","damageimmunities":"","conditionimmunities":"","spellcasting":"[h2]Variant: Mind Flayer Arcanist[\/h2]\r\nA few mind flayers supplement their [i]Psionic Power[\/i] with [i]Arcane Spells[\/i]. However, they are regarded as deviants by their illithid peers and usually shunned. A mind flayer Arcanist has a [i]Challenge Rating[\/i] of [b]8 [\/b]([b]3,900XP[\/b]) and the following [i]Trait[\/i].\r\n\r\n[h2]Spellcasting[\/h2]\r\nThe mind flayer is a [b]10th-Level Spellcaster[\/b]. Its [i]spellcasting ability[\/i] is [i]Intelligence[\/i] ([i]Spell Save[\/i] [b]DC 15[\/b], [b]+7[\/b] To Hit with [i]Spell Attacks[\/i]). The mind flayer has the following [i]Wizard spells[\/i] prepared.\r\n\r\n[h2]Cantrips (At Will)[\/h2]\r\n[ul]\r\n[li][i]Blade Ward[\/i],[\/li]\r\n[li][i]Dancing Light[\/i]s,[\/li]\r\n[li][i]Mage Han[\/i]d, and[\/li]\r\n[li][i]Shocking Grasp[\/i].[\/li]\r\n[\/ul]\r\n\r\n[h2]1st Level (4 Slots)[\/h2]\r\n[ul]\r\n[li][i]Detect Magic[\/i], [\/li]\r\n[li][i]Disguise Self[\/i],[\/li]\r\n[li][i]Shield[\/i], and[\/li]\r\n[li][i]Sleep[\/i].[\/li]\r\n[\/ul]\r\n\r\n\r\n[h2]2nd Level (3 Slots)[\/h2]\r\n[ul]\r\n[li][i]Blur[\/i],[\/li]\r\n[li][i]Invisibility[\/i], and[\/li]\r\n[li][i]Ray of Enfeeblement[\/i].[\/li]\r\n[\/ul]\r\n\r\n\r\n[h2]3rd Level (3 Slots)[\/h2]\r\n[ul]\r\n[li][i]Clairvoyance[\/i],[\/li]\r\n[li][i]Lightning Bolt[\/i], and[\/li]\r\n[li][i]Sending[\/i].[\/li]\r\n[\/ul]\r\n\r\n\r\n[h2]4th Level (3 Slots)[\/h2]\r\n[ul]\r\n[li][i]Confusion[\/i], and[\/li]\r\n[li][i]Hallucinatory Terrain[\/i].[\/li]\r\n[\/ul]\r\n\r\n\r\n[h2]5th Level (2 Slots)[\/h2]\r\n[ul]\r\n[li][i]Telekinesis[\/i], and[\/li]\r\n[li][i]Wall of Force[\/i].[\/li]\r\n[\/ul]\r\n","atwill":"[h2][i]Innate Spellcasting (Psionics)[\/i][\/h2]\r\nThe mind flayer's[i] innate Spellcasting Ability[\/i] is [i]Intelligence[\/i] ([i]Spell Save[\/i] [b]DC 15[\/b]). It can innately cast the following [i]Spells[\/i], requiring no[i] components[\/i].\r\n\r\n[h2]At Will[\/h2]\r\n[ul]\r\n[li][i]Detect Thoughts,[\/i] and[\/li]\r\n[li][i]Levitate[\/i].[\/li]\r\n[\/ul]\r\n\r\n","onceperday":"[h2]1\/Day Each[\/h2]\r\n[ul]\r\n[li][i]Dominate Monster[\/i] and[\/li]\r\n[li][i]Plane Shift (Self Only)[\/i].[\/li]\r\n[\/ul]\r\n\r\n","twiceperday":"","thriceperday":"","specialabilities":"[h2]Magic Resistance[\/h2]\r\nThe mind flayer has [b]Advantage[\/b] on [i]Saving Throws[\/i] against [i]Spells[\/i] and other [i]Magical Effects[\/i].","actions":"[h2]Tentacles[\/h2]\r\n[i]Melee Weapon Attack[\/i]: +7 To Hit, Reach 5ft, One Creature. Hit: [b]15 (2D10+4)[\/b] [i]Psychic Damage[\/i]. If the target is [i]Medium[\/i] or [i]Smaller[\/i], it is [i]Grappled[\/i] (E[i]scape[\/i] [b]D[\/b][b]C 15[\/b]) and must succeed on a [b]DC 15 [\/b][i]Intelligence Saving Throw[\/i] or be[i] Stunned[\/i] until this [i]Grapple[\/i] ends.\r\n\r\n[h2]Extract Brain[\/h2]\r\n[i]Melee Weapon Attack[\/i]: +7 To Hit, Reach 5ft, One [i]Incapacitated[\/i] humanoid [i]Grappled[\/i] by the mind flayer. Hit: [b]55 (10D10)[\/b] [i]Piercing Damage[\/i]. If this [i]Damage [\/i]reduces the target to [b]0 [\/b][i]Hit Points[\/i], the mind flayer [i]kills[\/i] the target by [i]Extracting[\/i] and [i]Devouring[\/i] its [i]Brain[\/i].\r\n\r\n\r\n[h2]Mind Blast (Recharge 5-6)[\/h2]\r\nThe mind flayer magically emits [i]Psychic Energy[\/i] in a [b]60[\/b][i]-Foot Cone[\/i]. Each creature in that area must succeed on a[b] DC 15[\/b] [i]Intelligence Saving Throw[\/i] or take [b]22 (4D8+4) [\/b][i]Psychic Damage[\/i] and be [i]Stunned[\/i] for [b]1[\/b] [i]Minute[\/i]. A Creature can repeat the [i]Saving Throw [\/i]at the end of each of its [i]Turns[\/i], ending the [i]Effect[\/i] on itself on a success.","reactions":"","legendaryactions":"","lairdescription":"","lairactions":"","regionaleffects":"","image":"","tabledata":"","tags":"Aberration, Mind Flayer (ILLITHID)","isShared":"on","templateId":"21","blockId":"196420","world":"ce3f6f4f-acb5-4221-a3c8-b7c05fcc4be2","folder":""}