{"name":"Skeletal Blights","cr":"2","types":"Undead, Plant","size":"Medium","languages":"Language(s) of their creator","alignment":"Neutral Evil","description":"Skeletal blights are a creation of dark vital magics combining the undead power of reanimated skeletons with the natural camouflage of a blight.  They are a favorite amongst evil mages used as undead foot soldiers that can more easily blend in to natural environments","suggestedenvironment":"Rivers,Swamps, Grottoes, Dark Forests, and Overgrown areas","ac":"12","hitpoints":"20(3d10 +5)","strength":"11","dexterity":"14","constitution":"13","intelligence":"6","wisdom":"8","charisma":"2","movement":"30","fly":"","hover":"","burrow":"","swim":"10","climb":"15","senses":"Blindsight, Passive Perception 9","skills":"","savingthrows":"Dexterity, Constitution","damagevulnerabilities":"Bludgeoning, Fire","damageresistances":"","damageimmunities":"Poison","conditionimmunities":" Blinded, Deafened, Exhaustion, Sleep, Frightened","spellcasting":"","atwill":"","onceperday":"","twiceperday":"","thriceperday":"","specialabilities":"Lesser False Appearance - When remaining motionless the skeletal blight appears to be a simple skeleton covered in plant growth. DC13 Perception check to detect.","actions":"[b]Rusted Longsword[\/b], Melee Weapon Attack +3 to hit, reach 5 feet, one target. Hit 7(1d6 + 3)\r\n\r\n[b]Constrict[\/b], Melee Weapon Attack + 4 to hit, reach 10 feet, one target. Hit: 9(2d6 + 2) bludgeoning damage, and a large or smaller target becomes grappled (escape DC12). Until this grapple ends the target is restrained and the Skeletal Blight cant constrict another target.\r\n","reactions":"","legendaryactions":"","lairdescription":"","lairactions":"","regionaleffects":"","image":"535050","tabledata":"","tags":"Undead Plant","isShared":"1","templateId":"21","blockId":"197009"}