{"name":"Adult Behemoth","cr":"13","types":"monstrosity","size":"Huge","languages":"","alignment":"Unaligned","description":"","suggestedenvironment":"Snowy Mountains and other high areas full of caves ","ac":"17 (natural armor)","hitpoints":"294 (28d12+45)[roll:28d12+45]","strength":"17","dexterity":"12","constitution":"19","intelligence":"9","wisdom":"14","charisma":"7","movement":"60","fly":"","hover":"","burrow":"","swim":"","climb":"","senses":"Passive Perception 12","skills":"Athletics +8 [roll:1d20+8], Insight +7 [roll:1d20+7] ","savingthrows":"Str +8 [roll:1d20+8], Con +9 [roll:1d20+9] ","damagevulnerabilities":"","damageresistances":"","damageimmunities":"","conditionimmunities":"","spellcasting":"","atwill":"","onceperday":"","twiceperday":"","thriceperday":"","specialabilities":"[b]Leap Attack.[\/b]\r\nIf behemoth attacks a creature within 5 feet of it after landing form a jump but before moving, the target takes an extra 17 (5d6) [roll:5d6] bludgeoning damage.\r\n\r\n[b]Standing Leap.[\/b]\r\nThe behemoth's long jump is up to 40 feet and its high jump is up to 25 feet, with or without a running start.\r\n\r\n[b]Tremors.[\/b]\r\nWhen the behemoth lands after jumping at least 10 feet it causes violent tremors in the ground around it. Each creature within 5 feet of the behemoth must succeed on a DC 16 Dexterity saving throw, taking 5 (2d4) [roll:2d4] bludgeoning damage on a failed save, or half as much on a successful one.","actions":"[b]Multiattack.[\/b]\r\nThe behemoth makes two attacks with its claws, or one attack with its bite, or one attack with ram.\r\n\r\n[b]Claw.[\/b]\r\n[i]Melee Weapon Attack[\/i]: +8 to hit [roll:1d20+8], reach 5 ft., one target.[i] Hit[\/i]: 21 (4d8+3) [roll:4d8+3]  slashing damage.\r\n\r\n[b]Bite.[\/b]\r\n[i]Melee Weapon Attack[\/i]: +8 to hit [roll:1d20+8], reach 5 ft., one target. [i]Hit[\/i]: 58 (10d10+3) [roll:10d10+3]  piercing damage.\r\n\r\n[b]Ram.[\/b]\r\n[i]Melee Weapon Attack[\/i]: +8 to hit [roll:1d20+8], reach 5 ft., one target. [i]Hit[\/i]: 34 (5d12+3) [roll:5d12+3] bludgeoning damage. If the target is a creature, it must succeed on a DC 16 Strength or be pushed 20 feet backwards.","reactions":"","legendaryactions":"","lairdescription":"","lairactions":"","regionaleffects":"","image":"542876","tabledata":"","tags":"monstrosity, mountain, frendly, dragonlike","isShared":"1","templateId":"21","blockId":"200672"}