{"name":"Weeper","type":"Adventuring Gear","attunement":"","properties":"","armortype":"None","ac":"","strengthrequirement":"","weapontype":"None","damage":"","secondarydamage":"","damagetype":"None","range":"","description":"This  bloated  slug  is  over  eight  feet  long.  It  has  three  enormous  eyes  and  a  mouth, but  no  other  visible  organs.  When  a  weeper  is  fed  properly,  it\u2019s  eyes  leak  a  clear, yellow  fluid  called  firetears.  The  proper  diet  is  oil,  coal,  and  certain  grasses. It consumes half a flask of oil a day. Firetears  dry  quickly  in  the  New World's climate.  However,  a  diligent  owner  can  collect  a  vial  full  of  firetears  once  a  day.  It only  takes  an  hour  to collect  the  vial,  but  the weeper will  only  weep  once  a  day.\r\n\r\nFiretears  are  extremely  sensitive  to  blows.  If  thrown, the  vial  explodes  on  impact.  The  explosion  does  little damage,  but  the  firetears  ignite.  The  heat  is  so  intense that  sand  is  fused  into  glass.  Anything  in  the  ten  foot diameter  area  takes  3d6  points  of  damage  per  round. Up  to  five  feet  further  out  takes  1d6  points  of  damage just  from  being  nearby.  Firetears  do  not  burn  for  long,\r\nonly  two  rounds.  Obviously  anything  flammable  within  ten  feet  of  the  center  of  the  explosion  bursts into   flames.\r\n\r\nCarrying  a  vial  of  firetears  is  hazardous  to  a  character\u2019s  health.  Even  if  kept  in  a  soft  waterskin,  there  is  a chance  it  will  explode  if  jostled  too  much.  Normal walking,  or  riding  on  a  mount  is  relatively  safe.  There  is only  a  1%  chance  per  hour  of  it  igniting.  However,  if  the  character  falls,  jumps  and lands  hard,  or  experiences  some  other  comparably  violent  action  there  is  a  20% chance  of  it  exploding.  In  combat  there  is  a  20%  chance  of  it  going  off  each  round that  the  character  is  struck.  Even  on  rounds  when  he  is  not  struck,  there  is  a  10% chance  of  it  exploding.\r\n\r\nA  double  sized  vial  can  be  assembled,  but  it  doubles  the  hazard.  The  vial explodes  for  5d6  points  of  damage  in  a  15  foot  diameter  area,  2d6  for  being  nearby (20  foot  diameter).  The  chances  of  it  exploding  with  normal  care  are  2%  per  hour, 40%  when  struck  or  falling,  20%  just  for  being  in  combat.  Attempting  to  prepare  a dose  any  larger  causes  the  firetears  to  explode  immediately.\r\n\r\nThe weeper  itself  can  be  a  dangerous  beast  to  own.  Only  a  foolish  owner  would ever  whip  one.  The  blow  is  almost  certain  to  cause  the  weeper   to  explode.  Even when  treated  with  care,  there  is  a  2%  chance  each  month  that  it  will  explode  for no  apparent  reason.","rarity":"Rare","cost":"500gp","weight":"10lbs","source":"","image":"","tabledata":"","tags":"Talonz, Magic Items, Thri-Kreen","isShared":"1","templateId":"18","blockId":"207004"}