{"name":"Shrinking Stable","type":"Wondrous Item","attunement":"","properties":"","armortype":"None","ac":"","strengthrequirement":"","weapontype":"None","damage":"","secondarydamage":"","damagetype":"None","range":"","description":"You can use an action to place this 1-inch wooden\r\ncube on the ground and speak its command word.\r\nThe cube rapidly grows into a stable that remains\r\npresent and full-sized until you use an action to\r\nspeak the command word that returns the stable to\r\nits shrunken size. You may not do so while any\r\ncreature is inside the stable unless that creature is\r\nlocked inside one of the stalls.\r\nThe stable is a square tower, 20 feet on a side and\r\n20 feet high. When activated, the tower has a small\r\ndoor on the side facing you. The door opens only at\r\nyour command, which you can speak as a bonus\r\naction. It is immune to the knock spell and similar magical effects, such as that of a chime of opening.\r\nThe interior walls house eight stalls of sufficient\r\nsize to house a Large or smaller creature. Once a\r\ncreature is placed and locked in a stall, the\r\nshrinking stable magically produces food and water\r\nsufficient to keep the creature well fed for 24 hours.\r\nWhen the stable is reduced in size, the stalls act as\r\nan extradimensional space with adequate air and\r\nenvironment to keep the occupant healthy and\r\ncomfortable for 24 hours.\r\nIf you shrink the shrinking stable with creatures\r\ninside the stalls, it will remain reduced in size and\r\nweight for up to 24 hours. If you have not re-grown\r\nand released the creature from the stables by that\r\ntime, the shrinking stable will activate itself,\r\ngrowing to full size and unlocking all the stable\r\ndoors, though the front door remains locked.\r\nEach creature in the area where the stable\r\nappears must make a DC 15 Dexterity saving throw,\r\ntaking 10d10 bludgeoning damage on a failed save,\r\nor half as much damage on a successful one. In\r\neither case, the creature is pushed to an unoccupied\r\nspace outside but next to the stable. Objects in the\r\narea that aren't being worn or carried take this\r\ndamage and are pushed automatically.\r\nThe stable is made of darkwood, and its magic\r\nprevents it from being tipped over. The roof, the\r\ndoor, and the walls each have 50 hit points and\r\nenjoy resistance to damage from nonmagical\r\nweapons excluding siege weapons and all other\r\nforms of damage except for fire. Only a wish spell\r\ncan repair the stable.","rarity":"Very Rare","cost":"","weight":"","source":"","image":"","tabledata":"","tags":"Item","templateId":"18","blockId":"214840","isShared":"1"}