{"name":"Alchemist's Fire (flask)","type":"Adventuring Gear","attunement":"","properties":"","armortype":"None","ac":"","strengthrequirement":"","weapontype":"None","damage":"","secondarydamage":"","damagetype":"None","range":"","description":"This sticky, adhesive fluid ignites when exposed to air. As an action, you can throw this flask up to 20 feet, shattering it on impact. Make a ranged attack against a creature or object, treating the alchemist's fire as an improvised weapon. On a hit, the target takes 1d4 fire damage at the start of each of its turns. A creature can end this damage by using its action to make a DC 10 Dexterity check to extinguish the flames.","rarity":"Common","cost":"50 GP","weight":"1 lb. \/ 0.5 kg","source":"[i]Player's Handbook[\/i], Wizards of the Coast, p. 150, 151","image":"","tabledata":"","tags":"","isShared":"1","templateId":"18","blockId":"21488"}