{"name":"Tridn't","type":"Weapon","attunement":"","properties":"Heavy, two-handed, versatile, magical, thrown","armortype":"None","ac":"","strengthrequirement":"","weapontype":"Martial Ranged","damage":"1d6","secondarydamage":"1d8","damagetype":"Piercing","range":"30\/60ft","description":"A trident with a black cherry wood handle and gleaming silver tines with flecks of coloured impurity running through. Can be stabbed or thrown and used with one hand or two. \r\n\r\nDetachable is the centre tine which can be removed to create a spear and a 2-tined hay fork (both of which do 1d6 damage). The spear itself is imbued with magical power and hence has the ability to do extra damage through a selection of elemental spells. These can be controlled by the user.  It has three magical charges per day and regains 1d4-1 charges at dawn. \r\n\r\nThe spear can be recalled as a bonus action, provided the user can see the spear itself. \r\n\r\nCharges can be replenished by sacrificing a spell slot of twice the level; i.e. to regain 1 charge [i] either[\/i]a  2nd level slot or 2x1st level slots would need to be sacrificed.","rarity":"Rare","cost":"300gp","weight":"4lb","source":"","image":"","tabledata":"[b]Charge Cost|Ability[\/b]\r\n1 Charge|Cast zap bolt at 1st level (3d8 lightning damage)\r\n1 Charge|Cast fire bolt at 1st level (2d10 fire damage)\r\n1 Charge|Cast guiding bolt at 1st level (4d6 radiant damage) \r\n1 Charge|Gain advantage to hit\r\n2 Charges|Cast spell at a higher level (+1d8\/1d10 or 1d6 respectively)\r\n3 Charges|Auto critical-hit for the spear [i]and[\/i] spell damage\r\n3 Charges|Wand of wonder","tags":"","isShared":"1","templateId":"18","blockId":"21784"}