{"name":"The Rat (Gang Boss)","cr":"2","types":"Humanoid (Goblinoid)","size":"Small","languages":"Common","alignment":"Neutral Evil","description":"","suggestedenvironment":"","ac":"12","hitpoints":"33 (6d8+6)","strength":"10","dexterity":"15","constitution":"12","intelligence":"11","wisdom":"12","charisma":"9","movement":"30","fly":"","hover":"","burrow":"","swim":"","climb":"","senses":"Darkvision 60ft., passive Perception 13","skills":"Stealth +6, Perception +3","savingthrows":"","damagevulnerabilities":"bludgeoning, piercing and slashing from attacks that are silvered","damageresistances":"any type of damage from nonmagical attacks","damageimmunities":"","conditionimmunities":"","spellcasting":"","atwill":"","onceperday":"","twiceperday":"","thriceperday":"","specialabilities":"[b]Nimble Escape.[\/b] The goblin can take the disengage or Hide action as a bonus action on each of its turns\r\n\r\n[b]Keen Smell.[\/b] The goblin has advantage on Wisdom (Perception) checks that rely on smell.","actions":"[b]Multiattack.[\/b] The goblin makes two attacks, only one of which can be a bite.\r\n\r\n[b]Bite.[\/b] Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage. If the target is a humanoid, it must succeed on a DC 11 Constitution saving throw or be Cursed with wererat lycanthropy.\r\n\r\n[b]Scimitar.[\/b] Melee Attack Attack: +4 to hit, reach 5ft, one target Hit: 5 (1d6+2) Slashing Damage\r\n\r\n[b]Hand Crossbow.[\/b] Ranged Weapon Attack: +4 to hit, range 30\/120 ft., one target. Hit: 5 (1d6 + 2) piercing damage.","reactions":"[b]Redirect Attack.[\/b] When a creature the goblin can see targets it with an attack, the goblin chooses another goblin within 5 feet of it. The two goblins swap places, and the chosen goblin becomes the target instead.","legendaryactions":"","lairdescription":"","lairactions":"","regionaleffects":"","image":"","tabledata":"","tags":"goblinoid, lycanthrope+","isShared":"on","templateId":"21","blockId":"223974"}