{"name":"Molten Elemental ","cr":"7","types":"Elemental ","size":"Large","languages":"Terran, Ignan, Primordial","alignment":"Neutral","description":"","suggestedenvironment":"","ac":"15 (natural armor)","hitpoints":"150 (12d10 + 84) [roll:12d10+84]","strength":"20","dexterity":"8","constitution":"24","intelligence":"5","wisdom":"10","charisma":"5","movement":"30","fly":"","hover":"","burrow":"15","swim":"","climb":"","senses":"darkvision 60 ft., tremorsense 30 ft., passive Perception 10","skills":"","savingthrows":"","damagevulnerabilities":"Cold","damageresistances":"bludgeoning, piercing, slashing from nonmagical attacks","damageimmunities":"fire, poison","conditionimmunities":"exhaustion, paralyzed, petrified, poisoned, unconscious","spellcasting":"","atwill":"","onceperday":"","twiceperday":"","thriceperday":"","specialabilities":"[b]Illumination.[\/b] The elemental sheds dim light in a 10-foot radius.\r\n\r\n[b]Heated Body.[\/b] A creature that touches the elemental or hits it with a melee attack while within 5 feet of it takes 5 (1d10) fire damage.\r\n\r\n[b]Siege Monster.[\/b] The elemental deals double damage to objects and structures.\r\n\r\n[b]Water Susceptibility.[\/b] For every 5 ft. the elemental moves in water, or for every gallon of water splashed on it, it takes 1 cold damage. If it takes more than 24 cold damage on a single turn, it loses its reaction, and its movement speed is reduced by half until the end of its next turn.","actions":"[b]Multiattack.[\/b] The elemental makes two slam attacks.\r\n\r\n[b]Slam.[\/b] Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 18 (2d8 + 5) [roll:2d8+5] bludgeoning damage + 7 (1d12) [roll:1d12] fire damage.\r\n\r\n[b]Vulcan Stride.[\/b] The elemental moves up to its speed in a straight line. During this move, it can enter medium or smaller creatures' spaces. A creature whose space the magma elemental enters must make a DC 13 Dexterity saving throw. On a successful save, the creature is pushed 5 feet to the nearest space out of the elemental\u2019s path. On a failed save, the creature falls prone and takes 7 (2d6) [roll:2d6] bludgeoning damage and 10 (3d6) [roll:3d6] fire damage.\r\n\r\n[b]Eruption (Recharge 5\u20146).[\/b] The elemental erupts a shower of rocks and lava. All creatures other than the elemental within a 20-foot radius of it must succeed on a DC 15 Dexterity saving throw or take 3d6 [roll:3d6] bludgeoning damage + 3d6 [roll:3d6] fire damage, or half as much on a success.","reactions":"","legendaryactions":"","lairdescription":"","lairactions":"","regionaleffects":"","image":"","tabledata":"","tags":"Bestiary,Elemental","templateId":"21","blockId":"231661","isShared":"1"}