{"name":"Werebadger","cr":"2 (450 XP)","types":"Humanoid (shapechanger)","size":"Small","languages":"Common, Sylvan","alignment":"Neutral Evil","description":"","suggestedenvironment":"","ac":"13","hitpoints":"22 (4d6 + 8) [roll:4d6+8]","strength":"14","dexterity":"16","constitution":"14","intelligence":"12","wisdom":"14","charisma":"9","movement":"30","fly":"","hover":"","burrow":"15","swim":"","climb":"","senses":"darkvision 60 ft., passive Perception 14","skills":"Perception +4, Stealth +5","savingthrows":"","damagevulnerabilities":"","damageresistances":"","damageimmunities":"bludgeoning, piercing, and slashing from nonmagical attacks not made with silvered weapons","conditionimmunities":"","spellcasting":"","atwill":"","onceperday":"","twiceperday":"","thriceperday":"","specialabilities":"[b]Keen Hearing and Smell.[\/b] The werebadger has advantage on Wisdom (Perception) checks that rely\r\non hearing or smell.\r\n\r\n[b]Shapechanger.[\/b] The werebadger can use its action to polymorph into a small badger-humanoid hybrid or into a giant badger, or back into its true form, which is humanoid. Its statistics, other than size and AC, are the same in each form. Any equipment it is wearing or carrying isn\u2019t transformed. It reverts to its true form if it dies.","actions":"[b]Bite (Badger or Hybrid Form Only).[\/b] Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) [roll:1d8+4] piercing damage. If the target is a humanoid, it must succeed on a DC 11 Constitution saving throw or be cursed with werebadger lycanthropy.\r\n\r\n[b]Claw (Badger or Hybrid Form Only).[\/b] Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) [roll:2d6+4] slashing damage.","reactions":"","legendaryactions":"","lairdescription":"","lairactions":"","regionaleffects":"","image":"","tabledata":"","tags":"Bestiary,Humanoid","templateId":"21","blockId":"231703","isShared":"1"}