{"name":"Dusk Arrows","level":"4-level","school":"Necromancy","classes":"Bard, Cleric, Ranger, Wizard","castingtime":"1 Action ","range":"Touch","duration":"Concentration, up to 1 hour","components":"V, S ","materials":"","description":"You touch a quiver containing arrows or bolts. When a target\r\nis hit by a ranged weapon attack using a piece of ammunition\r\ndrawn from the quiver, the target takes an extra 1d8 necrotic\r\ndamage. The spell's magic ends on the piece of ammunition\r\nwhen it hits or misses, and the spell ends when twelve pieces\r\nof ammunition have been drawn from the quiver.\r\n\r\nIf a target dies as a result of your ranged attack while using\r\nthis ammunition, its flesh melts away and it is raised as a\r\nskeleton under your control for 8 hours, after which time it\r\nstops obeying your commands and will attack you until\r\ndestroyed. You may control up to 4 skeletons at a time with\r\nthis spell. If you attempt to take control of another skeleton\r\nwith a dusk arrow when 4 are currently under your control,\r\nyou will lose control of the skeleton that has been under your\r\ncontrol the longest, and it will attack you.\r\n\r\nOn each of your turns, you can use a bonus action to\r\nmentally command a skeleton raised by a dusk arrow if it is\r\nwithin 60 feet of you (if you control multiple creatures, you\r\ncan command any or all of them at the same time, issuing the\r\nsame command to each one). Undead and constructs killed\r\nwith dusk arrows to not become skeletons under your control.\r\n","higherlevels":"When you cast this spell using a spell\r\nslot of 5th level or higher, you can control one additional\r\nskeleton for each slot level above 4th.","source":"Grimlore's Grimoire","tabledata":"","tags":"Spell,Bard,Cleric,Ranger,Wizard,4th Level","isShared":"on","templateId":"19","blockId":"243090"}