{"name":"Hemorrhage","level":"4-level","school":"Transmutation","classes":"Druid, Ranger, Sorcerer, Warlock","castingtime":"1 Action ","range":"60 feet","duration":"Instantaneous","components":"V, S ","materials":"","description":"You cause a target's previously healed battle scars to rupture\r\nas blood begins exit from these opened wounds. Select a\r\ncreature within range to make a Constitution saving throw,\r\ntaking 2d8 slashing damage on a failed save. Additionally, roll\r\na d8 for every two hit dice belonging to the creature. If this\r\nnumber is higher than the target's total hit points at the end\r\nof its next turn, it falls to 0 hit points. Temporary hit points do\r\nnot count towards this total. If the target saves on the initial\r\nsave, this spell has no effect.","higherlevels":"","source":"Grimlore's Grimoire","tabledata":"","tags":"Spell,Druid,Ranger,Sorcerer,Warlock,4th Level","isShared":"on","templateId":"19","blockId":"243116"}