{"name":"Break","level":"4-level","school":"Necromancy","classes":"Cleric, Warlock","castingtime":"1 Action ","range":"Touch","duration":"Instantaneous","components":"V, S ","materials":"","description":"You touch a part of the target's body, causing one of their bones\r\nto instantly break. The target can make a Constitution saving\r\nthrow to resist the spell. On a failed save, the target creature\r\ntakes bludgeoning damage equal to the base damage of the\r\ntargeted bone, taking no damage on a success. The bone you\r\ntarget can grant the spell additional effects should the target\r\ncreature fail its saving throw, but may grant the target bonuses\r\nto the initial save. The targetable bones and their effects are as\r\nfollows.\r\n\r\nNo matter what, regardless of the result of the save, or the bone\r\nyou attempt to break, the target will take additional bludgeoning\r\ndamage equal to your spellcasting ability modifier.\r\n\r\nThe targets bone can be restored from breaks caused by this\r\nspell using a successful Wisdom (Medicine) check against your\r\nspell save DC during a long rest, or the use of a heal, mass heal,\r\nor regenerate spell.\r\n","higherlevels":"","source":"The Archive of Esoteric Secrets","tabledata":"Bone|Base Damage|Bonus Effect\r\nRib|2d12|\u2014\r\nArm|2d10|The target cannot wield weapons or shields in that hand, and drops whatever it is holding.\r\nLeg|2d10|The target gains +2 to the saving throw, but takes 1d4 force damage for every step it takes on a failure.\r\nSkull|3d12|The target gains +8 to the saving throw, but falls unconcious on a failed save.\r\nSpine|4d12|The target gains +10 to the saving throw, but becomes paralyzed on a failed save","tags":"Spell,Cleric,Warlock,4th Level","isShared":"on","templateId":"19","blockId":"243613"}