{"name":"Corrosive Slime","level":"5-level","school":"Conjuration","classes":"Sorcerer, Wizard","castingtime":"1 Action ","range":"60 feet","duration":"Concentration, up to 1 minute","components":" V, S, M ","materials":"a clump of black pudding","description":"You gesture and a geyser of black slime bursts from the ground\r\naround a creature that you can see within range. The target\r\nmust make a Constitution saving throw, taking 5d6 acid damage\r\non a failed save, and half on a success. Also on a failed save, the\r\ntarget takes an additional 5d6 acid damage at the start of each\r\nof its turns while the spell lasts.\r\n\r\nA creature, the target or otherwise, can use their action to try\r\nto remove the slime. The creature must succeed on a Strength\r\nor Dexterity check (the targets choice) against your spell save\r\nDC. On a success, the spell ends. Regardless of success or\r\nfailure, the creature that removes the slime - be it the target, or\r\nanother creature - takes 2d6 acid damage.","higherlevels":"When you cast this spell using a spell slot\r\nof 6th-level or higher, all instances of the spells damage increase\r\nby 1d6 per spell slot level after 5th.","source":"The Archive of Esoteric Secrets","tabledata":"","tags":"Spell,Sorcerer,Wizard,5th Level ","templateId":"19","blockId":"243637","isShared":"on"}