{"name":"Sapphire Hail","level":"2-level","school":"Evocation","classes":"Druid, Wizard","castingtime":"1 Action ","range":"Self","duration":"1 Round","components":" V, S, M ","materials":"a sapphire worth at least 100 gp","description":"You cause the sky to rain down bolts of sapphire energy,\r\ndevastating your enemies. Until the start of your next turn, blue\r\nbolts of light rain from the sky in a 30-foot radius, 60-foot high\r\ncylinder centered on yourself.\r\n\r\nEach creature, excluding yourself, that enters the area for the\r\nfirst time, or starts its turn there must succeed on a Dexterity\r\nsaving throw, taking 4d6 radiant damage on a failure, and half as\r\nmuch on a success.\r\n\r\nAny creatures benefiting from the shield or mage armour\r\nspells, are unaffected by this spell.","higherlevels":"When you cast this spell using a spell slot\r\nof 3rd level or higher, the damage increases by 1d6 per spell slot\r\nlevel expended above 2nd.","source":"The Archive of Esoteric Secrets","tabledata":"","tags":"Spell,Druid,Wizard,2nd Level","templateId":"19","blockId":"244305","isShared":"on"}