{"name":"The Silencing musket ","type":"Weapon","attunement":"Evocation, Illusion, Divination, Transmutation","needsattunement":"1","properties":"Magical, two-handed, loading,","armortype":"None","ac":"","strengthrequirement":"10","weapontype":"Martial Ranged","damage":"1d12","secondarydamage":"","damagetype":"Piercing","range":"100 ft\/ 200 ft\/ 300 ft","description":"A masterfully crafted musket and perfectly balanced for the ease of use while moving. This musket has a basic sight along the length for aiming. \r\n\r\nIf the wielder is attuned to the weapon they may use the following abilities:\r\nAs part of an attack action, you can expend a spell slot of the appropriate level to add one of the following effects\r\n[p][\/p]Enhanced shot: level 1, 3, 5 spell slot: add one damage die to the weapon 1 d12 for a level 1 spell slot, 2 d12 for a level 3 spell slot, or 3 d12 for a level 5 spell slot.\r\n[p][\/p]Rend concentration: Level 1 spell slot: on a successful attack the target automatically fails any concentration check.\r\n[p][\/p]Masked shot: Level 2 spell slot: the attack does not break stealth.\r\n[p][\/p]Arcane anchor: Level 3 spell slot: the target cannot use any form of magical movement or transmutation magic for 1d8 rounds. \r\n[p][\/p]Arcane sever: Level 4 spell slot: the attack deals no damage to the target but instead the target makes an intelligence saving through on a failed save they lose 2d4 spell slots starting with the highest spell slots, on a successful save it is 1d4 starting with the lowest spell slots.\r\n[p][\/p]Null shot: Level 5: the target cannot for any reason use spells or magical abilities for a number of rounds equal to the damage dealt by this weapon original damage die (ignore bonus dice from a critical hit, sneak attack bonuses, etc.). ","rarity":"Very Rare","cost":"","weight":"15lbs","source":"Velorik","image":"","tabledata":"","tags":"","isShared":"on","templateId":"18","blockId":"247145"}