{"name":"Harp of Haunting ","type":"Adventuring Gear","attunement":"","properties":"","armortype":"None","ac":"","strengthrequirement":"","weapontype":"None","damage":"","secondarydamage":"","damagetype":"None","range":"","description":"This harp has 3 Charges. You can use an action to play it and expend 1 charge to create an eerie, spellbinding tune. Each creature within 30 feet of you that hears you play must succeed on a DC 15 Wisdom saving throw or become Frightened of you for 1 minute. If you wish, all creatures in the area that aren't Hostile toward you automatically succeed on the saving throw. A creature that fails the saving throw can repeat it at the end of each of its turns, ending the effect on itself on a success. A creature that succeeds on its saving throw is immune to the effect of this hard for 24 hours. The harp regains 1d3 expended Charges daily at dawn.","rarity":"Varies","cost":"","weight":"","source":"","image":"","tabledata":"","tags":"","isShared":"on","templateId":"18","blockId":"254690"}