{"name":"Orc Marksman (Bane Clan)","cr":"5","types":"Humanoid (orc)","size":"Medium","languages":"Orc, Common","alignment":"Lawful Evil","description":"","suggestedenvironment":"","ac":"15","hitpoints":"90hp [roll:11d10+35]","strength":"17","dexterity":"17","constitution":"13","intelligence":"14","wisdom":"13","charisma":"8","movement":"35","fly":"","hover":"","burrow":"","swim":"20","climb":"25","senses":"Darkvision 60 ft., Passive Perception 13","skills":"Athletics +1, Intimidation +3, Stealth +3, Perception +1","savingthrows":"Str +5, Con +4, Wis +2, Dex +1","damagevulnerabilities":"","damageresistances":"","damageimmunities":"","conditionimmunities":"","spellcasting":"","atwill":"","onceperday":"","twiceperday":"","thriceperday":"","specialabilities":"[b]Tactical Retreat (Dash + Disengage):[\/b]\r\nAs an action, the orc can move twice it's normal movement speed without triggering any opportunity attacks for a turn, after which they become exhausted (1 level).\r\n\r\n[b]Uncanny Dodge:[\/b]\r\nPassively, whenever the orc marksman would take damage from an AOE attack, they take half on a failed save and none on a successful one.","actions":"[b]Multiattack:[\/b]\r\nThe orc marksman can make two attacks with it's [u]dagger[\/u]\u00a0or\u00a0[u]heavy repeater crossbow[\/u].\r\n\r\n[b]Heavy Repeater Crossbow:[\/b]\r\nRanged Weapon Attack: range 50\/200 ft., Hit: 15[roll:1d10+10]piercing, loading (7), mag (6), two-handed.\r\n\r\n[b]Dagger:[\/b]\r\nMelee Weapon Attack: reach 5 ft., Hit: 5[roll:1d4+3]piercing\/slashing,\u00a0finesse, light, thrown 20\/60 ft.","reactions":"","legendaryactions":"","lairdescription":"","lairactions":"","regionaleffects":"","image":"","tabledata":"","tags":"orc,bane,advanced,unit","isShared":"on","templateId":"21","blockId":"255277"}