{"name":"Warlord Hrauk'Ur","cr":"10","types":"Humanoid","size":"Medium","languages":"Common, Deep speech","alignment":"Lawful Evil","description":"","suggestedenvironment":"","ac":"18 (Full Plate)","hitpoints":"114 (12d8+60)","strength":"15","dexterity":"13","constitution":"16","intelligence":"17","wisdom":"14","charisma":"24","movement":"30","fly":"","hover":"","burrow":"","swim":"","climb":"","senses":"Truesight 60ft., Passive Perception 12","skills":"Athletics, History, Nature","savingthrows":"Charisma, Constitution","damagevulnerabilities":"","damageresistances":"","damageimmunities":"","conditionimmunities":"","spellcasting":"Warlord Hrauk'Ur is a 5th level spellcaster,\u00a0Charisma is his spellcasting ability and has a Spell Save DC of 19 and +11 to hit.\u00a0\r\nHe always casts any given spell at his spell casting level. Warlord Hrauk'Ur has the following spell prepared.\r\n\r\n[b]5th Level (4 slots). [\/b]Arms of hadar [i](6d6)[\/i], Ray of Sickness [i](6d8)[\/i], Hunger of Hadar, Feign death, Vampiric Touch[i](5d6)[\/i], Blight [i](9d8), Evard's Black tentacles,\u00a0[\/i]Cloud Kill, Insect Plague","atwill":"","onceperday":"","twiceperday":"","thriceperday":"","specialabilities":"","actions":"[b]Multiattack.[\/b]\r\nWarlord Hrauk'Ur may make two [i]Rapier[\/i]\u00a0attacks and one other action per turn.\r\n\r\n[b]Rapier.[\/b] Melee Weapon Attack: +6 to hit, reach 5ft., one target. Hit: 8 (1d8+2) Piercing damage.\r\n\r\n[b]Hungering Hand.[\/b]\u00a0Ranged Spell Attack: +11 to hit, 60ft. range, one target. Hit: 15 (2d6+7) Necrotic damage. if this attack hits, Warlord Hrauk'Ur may spend a reaction and 1 spell slot to immediately cast [i]Vampiric Touch[\/i], adding the spells damage to [i]Hungering Hand[\/i].\u00a0\r\nCasting [i]Vampiric Touch [\/i]in this manner only lasts for one round.\r\n\r\n[b]Call the Abyss.[\/b]\u00a0Creating a rift in the multiverse, the Warlord Hrauk'Ur opens an area of space within a range of 200ft. equal to a 60ft. tall cylinder with a radius of 10ft. this area is immediately doused in abyssal flames, imposing a DC 19 Dexterity Saving Throw upon all creatures caught in the zone, dealing 10d10 Fire damage on a failed save and half that on a success. Creatures that become unconscious or die from this attack are instead transported to The Abyss.","reactions":"As a Reaction in response to taking damage from a melee attack, Warlord Hrauk'Ur may cast [i]Arms of Hadar [\/i]as a 1st level spell without the use of a spell slot.","legendaryactions":"","lairdescription":"","lairactions":"","regionaleffects":"","image":"","tabledata":"","tags":"","isShared":"on","templateId":"21","blockId":"256165"}