{"name":"Planeshifting crystalline dragon","cr":"14","types":"Dragon","size":"Huge","languages":"Common, Draconic, Primordial","alignment":"Chaotic Evil","description":"","suggestedenvironment":"","ac":"19","hitpoints":"300","strength":"23","dexterity":"14","constitution":"21","intelligence":"14","wisdom":"13","charisma":"17","movement":"40","fly":"80","hover":"","burrow":"40","swim":"40","climb":"","senses":"blindsight 60ft., darkvision 120ft., passive Perception 21 ","skills":"Perception + 11, Stealth +7 ","savingthrows":"Dex +7, Con + 10, Wis +6, Cha +8 ","damagevulnerabilities":"","damageresistances":"","damageimmunities":"Acid","conditionimmunities":"","spellcasting":"","atwill":"","onceperday":"","twiceperday":"","thriceperday":"","specialabilities":"Amphibious. The dragon can breathe air and water. \r\n\r\nLegendary Resistance (3\/Day). If the dragon fails a saving throw, it can choose to succeed instead. ","actions":"Multiattack. The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.\u00a0\r\n\r\nBite. Melee Weapon Attack: +11 to hit, reach 10ft., one target. Hit: 17 (2d10 + 6) piercing damage plus 4 (1d8) acid damage. \r\n\r\nClaw. Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 13 (2d6 + 6) slashing damage. \r\n\r\nTail. Melee Weapon Attack:+ 11 to hit, reach 15 ft., one target. Hit: 15 (2d8 + 6) bludgeoning damage. \r\n\r\nFrightful Presence. Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 16 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours. \r\n\r\nAcid Breath (Recharge 5-6). The dragon exhales acid in a 60-foot line that is 5 feet wide. Each creature in that line must make a DC 18 Dexterity saving throw, taking 54 (12d8) acid damage on a failed save, or half as much damage on a successful one.","reactions":"","legendaryactions":"The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The dragon regains spent legendary actions at the start of its turn. \r\n\r\nDetect. The dragon makes a Wisdom (Perception) check.\u00a0\r\n\r\nTail Attack. The dragon makes a tail attack.\u00a0\r\n\r\nWing Attack (Costs 2 Actions). The dragon beats its wings. Each creature within 10 feet of the dragon must succeed on a DC 19 Dexterity saving throw or take 13 (2d6 + 6) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed.","lairdescription":"","lairactions":"","regionaleffects":"","image":"","tabledata":"","tags":"Talonz","isShared":"on","templateId":"21","blockId":"263596"}