{"name":"small elephant","cr":"1\/2","types":"beast, small","size":"Small","languages":"can understand elvish but cannot speak.","alignment":"Unaligned","description":"small elephant. Was created by ancient elves. usually is a pet\/ companion.","suggestedenvironment":"Rarely survives in nature.","ac":"13 (natural armour)","hitpoints":"10 (2d6+2)  [roll:2d6+2]","strength":"14","dexterity":"7","constitution":"12","intelligence":"4","wisdom":"12","charisma":"6","movement":"25","fly":"","hover":"","burrow":"","swim":"","climb":"","senses":"passive perception 11","skills":"","savingthrows":"","damagevulnerabilities":"","damageresistances":"","damageimmunities":"","conditionimmunities":"","spellcasting":"","atwill":"","onceperday":"","twiceperday":"","thriceperday":"","specialabilities":"[b][i]Charge:[\/i][\/b] if the small elephant runs at least 15 feet straight towards a target and hits with a gore attack the target must succeed on a DC 10 strength saving throw or be knocked prone. If the target is knocked prone the elephant can make a stomp attack as a bonus action.","actions":"[b][i]Gore:[\/i][\/b] Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: (1d6 + 2) piercing damage.\r\n[br][b][i]Stomp:[\/i][\/b] Melee Weapon Attack: +8 to hit, reach 5 ft., one prone creature. Hit: (1d8 + 2) bludgeoning damage.\r\n[b][i]\r\n[br]Cute(Recharge 5-6):[\/i][\/b] As a bonus action, the small elephant chooses a target that can see it. the target must succeed on a DC 10 intelligence saving throw or be Charmed by the elephant for 1 minute. the target can repeat the saving throw at the end of its turn, ending on a success. this effect will end if the small elephant attacks the charmed creature. ","reactions":"","legendaryactions":"","lairdescription":"","lairactions":"","regionaleffects":"","image":"","tabledata":"","tags":"","templateId":"21","blockId":"272014","isShared":"on"}