{"name":"Orb of Golden Death","type":"Wondrous Item","attunement":"","properties":"The Orb's Effects: If you are attuned to the orb you gian the following benefits:\r\n[br]\r\n\u2022 You gain advantage on all Charisma checks when dealing with evil creatures.\r\n[br]\r\n\u2022 Iuz and Zuggtmoy know the identity and exact location of the bearer.\r\n[br]\r\n\u2022 While attuend to the orb you have resistance to poison damage.\r\n[br]\r\n\u2022 While attuned to the Orb, you are immune to disease and the poisoned condition.\r\n[br]\r\n\u2022 You Charisma is treated as if it were 19 while you are attuned to the orb.\r\n[br]\r\n\u2022 Good-aligned clerics and paladins cannot touch the orb, they are repelled from it.\r\n[br]\r\n\u2022 Good-aligned characters gain a level of exhaustion so long as they are in contact with orb but\r\nnot attuned to it.\r\n[br]\r\n\u2022 A good aligned creature that attunes itself to the orb becomes neutral.\r\n\r\n[b]Aura of Awe:[\/b] Once per day you may create an aura of Awe as a bonus action: any evil creature within\r\n30ft. of you must succeed a DC 18 Wisdom saving throw or be charmed by you. While charmed in this\r\nmanner it is at disadvantage to all saving throws against you. This effect lasts for 10 minutes.\r\nCreatures in awe of you in this way obey your commands for the duration of the spell, although\r\nthey gain an additional saving throw if ordered to do something self-destructive.\r\nWhen you use this power your Charisma is permanently reduced by 1. This cannot be restored\r\nto you except by a wish or miracle.\r\n\r\n[b]Aura of Terror:[\/b] Once per day you may create an aura of Terror: any evil creature within 30ft. of you must\r\nsucceed a DC 18 Wisdom saving throw or be frightened by you. A frightened target can repeat its saving\r\nthrow at the end of each of its turns, with disadvantage if the you are within line of sight, ending the effect\r\non a success. If a target's saving throw is successful or the effect ends for it, the target is immune to the\r\naura of terror for the next 24 hours.\r\n\r\nA frightened creature must spend its turns trying to move as far from you as possible. It cannot\r\nwilling move to a space within 30ft, of you. It can take only dash actions or try to escape from something\r\nthat is preventing it from moving. If there's nowhere for it to run it may instead make dodge actions. This\r\neffect lasts for 10 minutes.\r\n\r\nWhen you use this power your Charisma is permanently reduced by 1. This cannot be restored\r\nto you except by a wish or miracle.\r\n\r\nSpells The orb has seven charges and can and regains 1d4+3 expended charges daily at dawn. If you\r\ncontrol the orb, you can expend one or more charges to cast one of the following spells (Save DC 18) from\r\nit: [i]blight[\/i] (2 charges), [i]detect thoughts, zone of truth.[\/i] When the elemental gems are added to the skull its\r\npowers increase significantly.\r\n\r\nYou can also use an action to cast a detect evil and good spell without expending a charge from\r\nthe orb.\r\n\r\n[b]Warding Against the Betrayed.[\/b] The bearer of the skull is immune to any attacks or spells from Iuz,\r\nZuggtmoy, Lolth, or their clerics. If you give the orb to an agent of one of these three deities, you become\r\na permanent thrall of that deity, unable to resist commands given to you by their agents. Your alignment\r\nchanges to Chaotic Evil.\r\n\r\n[b]Destroying the Orb of Golden Death:[\/b] Once all of the gems of elemental power are inset in the Orb of\r\nGolden Death,it may be destroyed by a ritual in which it must be subjected to a gale force wind (at least\r\n50mph), struck by a maul with a head of granite, heated to white hot in an intense flame, then immersed in\r\nfreezing waters. This will cause the orb to shatter, dealing 120hp damage instantly to Zuggtmoy, and\r\ncausing the dungeons beneath the Temple of Elemental Evil to collapse. Zuggtmoy will then be banished\r\nto the 222nd layer of the Abyss unable to be summoned from it for 40 years, while Iuz will lose the service of\r\nany evil elemental being that once served him.\r\n","armortype":"None","ac":"","strengthrequirement":"","weapontype":"None","damage":"","secondarydamage":"","damagetype":"None","range":"","description":"Created by the cult of @[Tharizdun](person:161ec62f-f9b1-42b1-9783-a6af4ba62620)\u00a0\u00a0, the mad banished God of Elemental Evil, the Orb of Golden\u00a0Death was created with power stolen from @[Iuz](person:8758645a-d81a-4932-97bf-292cd4a41f18)\u00a0, @[Lolth](person:77e1ec28-1aa0-4a4c-90cb-888f454faa4b), and Zuggtmoy to serve as a beacon to return its\u00a0master to the world.\r\n\r\nAny who hold the Orb of the Golden Death are taught the secrets to lowering the throne in the\r\nTemple of Elemental Evil and what is necessary to unbind Zuggtmoy who is still bound within the Temple.\r\nThey also learn of the Elemental Nodes and their function to bring Tharizdun back into the world.\r\nThe Orb is a life three-inch wide solid-gold skull, sans jaw. It wears a crown that has sockets for\r\nfour gems. These gems vastly increase the powers of the Orb of Golden Death.\r\n\r\nThe Orb is a gold\u00a0sphere shaped to resemble a human skull\u00a0without its lower jaw. It radiates evil so\u00a0strongly that Paladins and Good clerics are\u00a0unable even to touch it (or even the box).\u00a0Anyone grasping the device gains certain\u00a0magical powers, and instantly knows how\u00a0to summon them forth from the Orb: detect\u00a0lie, know alignment, and poison. These\u00a0powers may be used without limit as long as\u00a0the Orb is held. The holder can also cause\u00a0the great throne in area 10 (of the Upper\u00a0Temple) to raise and lower. The user's Charisma\u00a0is affected, and other unique details\u00a0apply.\r\n","rarity":"Legendary","cost":"","weight":"5lbs","source":"","image":"702299","tabledata":"","tags":"Elemental Evil","isShared":"on","templateId":"18","blockId":"278706"}