{"name":"Smelling Salts","type":"Adventuring Gear","attunement":"","properties":"","armortype":"None","ac":"","strengthrequirement":"","weapontype":"None","damage":"","secondarydamage":"","damagetype":"None","range":"","description":"A small concoction of altered salts, typically found in a capsule that holds enough for one use.To use a capsule of smelling salts takes an action but cures the following:\r\n[ul]\r\n[li]Removes the need for a Long Rest for Injuries from the Lingering Injuries table for 1 hour.[\/li]\r\n[li]Removes the Poisoned status unless the poison applied was magical in nature.[\/li]\r\n[li]Has a 50% chance to remove the Frightened effect for 1 minute.[\/li]\r\n[li]Instantly awakens Unconscious creatures unless they were magically put to sleep.\u00a0[\/li]\r\n[\/ul]\r\nEach use of Smelling Salts subjects the user to a DC 8 Con save lest they become addicted.\r\n","rarity":"Varies","cost":"7 golden pieces per capsule","weight":".2 lbs. ","source":"D&D 5.5e","image":"","tabledata":"","tags":"Smelling Salts, Long Rest, Exhaustion, Death, Homebrew","isShared":"on","templateId":"18","blockId":"287994"}