{"name":"Giant Majitalian Scorpion ","cr":"4","types":"Beast","size":"Large","languages":"","alignment":"Any","description":"","suggestedenvironment":"Desert","ac":"16","hitpoints":"68(8d10+24)","strength":"18","dexterity":"14","constitution":"16","intelligence":"1","wisdom":"10","charisma":"3","movement":"40","fly":"","hover":"","burrow":"20","swim":"","climb":"","senses":"blindsight 60 ft., passive Perception 10","skills":"","savingthrows":"","damagevulnerabilities":"","damageresistances":"","damageimmunities":"","conditionimmunities":"","spellcasting":"","atwill":"","onceperday":"","twiceperday":"","thriceperday":"","specialabilities":"","actions":"[b][i]Multiattack.[\/i][\/b] The scorpion makes three attacks: two with its claws and one with its sting.\r\n[br]\r\n[br][b][i]Claw.[\/i][\/b] Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: (1d8 + 4) bludgeoning damage, and the target is grappled (escape DC 16). The scorpion has two claws, each of which can grapple only one target.\r\n[br]\r\n[br][b][i]Sting.[\/i][\/b] Melee Weapon Attack: +7 to hit, reach 5 ft., one creature. Hit: (1d10 + 4) piercing damage, and the target must make a DC 16 Constitution saving throw, taking (4d10) poison damage on a failed save, or half as much damage on a successful one.","reactions":"","legendaryactions":"","lairdescription":"","lairactions":"","regionaleffects":"","image":"","tabledata":"","tags":"","isShared":"on","templateId":"21","blockId":"291120"}