{"name":"Blinding Powder","type":"Poison","attunement":"","properties":"","armortype":"None","ac":"","strengthrequirement":"","weapontype":"None","damage":"","secondarydamage":"","damagetype":"Poison","range":"10ft","description":"This reddish powder, an alchemical mixture of ground dried peppers, fine sand, and the hair of a particular species of tarantula, causes great distress and visual impairment when exposed to the eyes of living creatures. It is exclusively created by a humanoid bug type species that match your campaign. \r\n\r\nA packet of blinding powder is a splash weapon with a range increment of 10 ft. Anyone directly hit by the attack must succeed at a DC 14 constitution save to resist the powder while those in adjacent squares must make a DC 10 constitution save. Creatures failing the save are dazzled and, on their turns each round for the next minute, must succeed at a DC 14 constitution save to resist rubbing their eyes to try to relieve the pain and discomfort. Those that fail exacerbate their condition and gain the blinded condition for 1 round. Flushing out the eyes with water for 1 round reduces the duration of the powder by half and decreases the DC of any further saving throws by 2. \r\n\r\nCrafting this item is a DC 30 Craft (alchemy) check.","rarity":"Rare","cost":"120gp","weight":"2lb","source":"[small]Kobold Press Advanced Races Compendium[\/small]","image":"","tabledata":"","tags":"KoboldPress, Posion","isShared":"on","templateId":"18","blockId":"299867"}