{"name":"Staff of Healing","type":"Staff","attunement":"Requires attunement by a bard, cleric, or druid.","needsattunement":"1","properties":"This staff has 10 charges. While holding it, you can use an action to expend 1 or more of its charges to cast one of the following spells from it, using your spell save DC and spellcasting ability modifier:[i]cure wounds[\/i]\u00a0(1 charge per spell level, up to 4th), [i]lesser restoration [\/i](2 charges), or [i]mass cure wounds[\/i]\u00a0(5 charges).\r\nThe staff regains [roll:1d6+4] expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1, the staff vanishes in a flash of light, lost forever.","armortype":"None","ac":"","strengthrequirement":"","weapontype":"Simple Melee","damage":"1d6","secondarydamage":"","damagetype":"Bludgeoning","range":"","description":"","rarity":"Rare","cost":"","weight":"4lb","source":"DnD 5e Dungeon Master's Guide","image":"","tabledata":"","tags":"dmg,staff,healing","templateId":"18","blockId":"314741","isShared":"on"}