{"name":"Kuo-Toa","cr":"1\/4","types":"Humanoid (Kuo-toa)","size":"Medium","languages":"Undercommon","alignment":"Neutral Evil","description":"","suggestedenvironment":"[b]Suggested environments[\/b]: underdark","ac":"13 (natural armor, shield)","hitpoints":"18","strength":"13","dexterity":"10","constitution":"11","intelligence":"11","wisdom":"10","charisma":"8","movement":"30","fly":"","hover":"","burrow":"","swim":"30","climb":"","senses":"darkvision 120 ft., passive Perception 14","skills":"Perception +4","savingthrows":"","damagevulnerabilities":"","damageresistances":"","damageimmunities":"","conditionimmunities":"","spellcasting":"","atwill":"","onceperday":"","twiceperday":"","thriceperday":"","specialabilities":"[p][b][i]Amphibious[\/i][\/b]. The kuo-toa can breathe air and water.[\/p]\r\n[p][b][i]Otherwordly Perception[\/i][\/b]. The kuo-toa can sense the presence of any creature within 30 feet of it that is invisible or on the Ethereal Plane. It can pinpoint such a creature that is moving.[\/p]\r\n[p][b][i]Slippery[\/i][\/b]. The kuo-toa has advantage on ability checks and saving throws made to escape a grapple.[\/p]\r\n[p][b][i]Sunlight Sensitivity[\/i][\/b]. While in sunlight, the kuo-toa has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.[\/p]","actions":"[p][b][i]Bite[\/i][\/b]. [i]Melee Weapon Attack[\/i]: +3 to hit, reach 5 ft., one target. [i]Hit[\/i]: 3 ([roll:1d4+1]) piercing damage.[\/p]\r\n[p][b][i]Spear[\/i][\/b]. [i]Melee or Ranged Weapon Attack[\/i]: +3 to hit, reach 5 ft. or range 20\/60 ft., one target. [i]Hit[\/i]: 4 ([roll:1d6+1]) piercing damage, or 5 ([roll:1d8+1]) piercing damage if used with two hands to make a melee attack.[\/p]\r\n[p][b][i]Net[\/i][\/b]. [i]Ranged Weapon Attack[\/i]: +3 to hit, reach 5\/15 ft., one Large or smaller creature. [i]Hit[\/i]: The target is restrained. A creature can use its action to make a DC 10 Strength check to free itself or another creature in a net, ending the effect on a success. Dealing 5 slashing damage to the net (AC 10) frees the target without harming it and destroys the net..[\/p]","reactions":"[p][b][i]Sticky Shield[\/i][\/b]. When a creature misses the kuo-toa with a melee weapon attack, the kuo-toa uses its sticky shield to catch the weapon. The attacker must succeed on a DC 11 Strength saving throw, or the weapon becomes stuck to the kuo-toa's shield. If the weapon's wielder can't or won't let go of the weapon, the wielder is grappled while the weapon is stuck. While stuck, the weapon can't be used. A creature can pull the weapon free by taking an action to make a DC 11 Strength check and succeeding.[\/p]","legendaryactions":"","lairdescription":"","lairactions":"","regionaleffects":"","image":"204914","tabledata":"","tags":"Kuo-toa,Underdark,Humanoid,Out of the Abyss","isShared":"1","templateId":"21"}