{"name":"Grom","type":"Weapon","attunement":"","properties":"","armortype":"None","ac":"","strengthrequirement":"","weapontype":"Simple Melee","damage":"1d6","secondarydamage":"","damagetype":"Bludgeoning","range":"","description":"As an action you can hit the ground in front of you to create a concussive shockwave. Every enemy in a 10ft. cone in front of you must succeed on a DC 10 + proficiency bonus constitution saving throw or take 1d6 thunder damage and get stunned until the beginning of your next turn. On a succesful save it takes half damage and isn't stunned.","rarity":"Varies","cost":"","weight":"4lb","source":"","image":"","tabledata":"","tags":"t1","isShared":"on","templateId":"18","blockId":"320701"}