{"name":"Calm Emotions","level":"2-level","school":"Enchantment","classes":"Bard, Cleric, Sorcerer","castingtime":"1 action","range":"60 ft","duration":"1 minute","components":"V, S","materials":"","description":"[center][i][b]Damage Type:[\/b] [\/i]Charmed\r\n\r\n[i][b]Saving Throw:[\/b] [\/i]Charisma\r\n\r\n[i][b]Description:[\/b] [\/i]You attempt to suppress strong emotions in a group of people. Each humanoid in a 20-foot-radius sphere centered on a point you choose within range must make a Charisma saving throw; a creature can choose to fail this saving throw if it wishes. If a creature fails its saving throw, choose one of the following two effects.\r\nYou can suppress any effect causing a target to be charmed or frightened. When this spell ends, any suppressed effect resumes, provided that its duration has not expired in the meantime.\r\n\r\nAlternatively, you can make a target indifferent about creatures of your choice that it is hostile toward. This indifference ends if the target is attacked or harmed by a spell or if it witnesses any of its friends being harmed. When the spell ends, the creature becomes hostile again, unless the DM rules otherwise.[\/center]","higherlevels":"","source":"Basic Rules , pg. 221","tabledata":"","tags":"spell, calmed emotions, charmed, level 2, sorcerer, bard, cleric","isShared":"on","templateId":"19","blockId":"324602"}