{"name":"Kobold Sorcerer ","cr":"1 (200 XP)","types":"humanoid (kobold)","size":"Small","languages":"Common, Draconic","alignment":"Lawful Evil","description":"","suggestedenvironment":"","ac":"12 (15 with mage armor)","hitpoints":"22 [roll:5d6+5]","strength":"7","dexterity":"15","constitution":"12","intelligence":"13","wisdom":"9","charisma":"16","movement":"30","fly":"","hover":"","burrow":"","swim":"","climb":"","senses":"darkvison 60 ft, passive Perception 9","skills":"Arcana +2, Deception +5","savingthrows":"","damagevulnerabilities":"","damageresistances":"","damageimmunities":"","conditionimmunities":"","spellcasting":"[b]Spellcasting:[\/b] The kobold is a 3rd-level spellcaster. Its spellcasting ability is Charisma (spell save DC 13, +5 to hit with spell attacks). It has the following sorcerer spells prepared. \r\n[ul]\r\n[li]Cantrips (at will): [i]blade ward, fire bolt, poison spray, shocking grasp[\/i][\/li]\r\n[li]1st-level (4 slots): [i]burning hands, mage armor, magic missile[\/i][\/li]\r\n[li]2nd level (2 slots): [i]shatter[\/i][\/li]\r\n[\/ul]\r\n[b]Sorcery Points:[\/b] The kobold has 3 sorcery points. It can spend 1 or more sorcery points as a bonus action to gain one of the following benefits:\r\n[ul]\r\n[li][i]Empowered Spell:[\/i] When it rolls damage for a spell, the kobold can spend 1 sorcery point to reroll up to three damage dice. It must use the new rolls. It can use Empower Spell even if it has already used a different metamagic action option during the casting of the spell. [\/li]\r\n[li][i]Heightened Spell:[\/i] When it casts a spell that forces a creature to make a saving throw to resist the spell's effects, the kobold can spend 3 sorcery points to give one target of the spell disadvantage on its first saving throw against the spell. [\/li]\r\n[\/ul]\r\n","atwill":"","onceperday":"","twiceperday":"","thriceperday":"","specialabilities":"[b]Pack Tactics:[\/b] The kobold has advantage on an attack roll against a creature if at least one of the kobold's allies is within 5 feet of the creature and the ally isn't incapacitated.\u00a0\r\n[b]Sunlight Sensitivity:[\/b] While in sunlight, the kobold has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight. ","actions":"[b]Dagger:[\/b] [i]Melee or Ranged Weapon Attack:[\/i] +4 to hit, reach 5 ft or range 20\/60ft, one target. [i]Hit:[\/i] 4 (1d4 + 2) piercing damage. ","reactions":"","legendaryactions":"","lairdescription":"","lairactions":"","regionaleffects":"","image":"","tabledata":"","tags":"kobold,spellcaster,into the borderlands","templateId":"21","blockId":"334316","isShared":"on"}