{"name":"Crossbow Trap","type":"Tool","attunement":"","properties":"","armortype":"None","ac":"","strengthrequirement":"","weapontype":"None","damage":"","secondarydamage":"","damagetype":"None","range":"","description":"[i]Simple trap (level 1\u20144, dangerous threat)[\/i]\r\n[br]\r\n[br]\r\nThe crossbow trap is a favorite of kobolds and other creatures that rely on traps to defend their lairs. It consists of a trip wire strung across a hallway and connected to a pair of hidden heavy crossbows. The crossbows are aimed to fire down the hallway at anyone who disturbs the trip wire.\r\n[br]\r\n[br]\r\n[b]Trigger. [\/b]A creature that walks through the trip wire triggers the trap.\r\n[br]\r\n[b]Effect.[\/b] The trap makes two attacks against the triggering creature. Ranged Weapon Attack +8 to hit, two attacks; Hit: 5 (1d10) piercing damage on a hit. This attack can't gain advantage or disadvantage.\r\n[br]\r\n[b]Countermeasures.[\/b] A successful DC 15 Wisdom (Perception) check reveals the trip wire. A successful DC 15 Dexterity check using thieves' tools disables the trip wire, and a check with a total of 5 or lower triggers the trap.\r\n[sub]Source: XGE, page 113[\/sub]","rarity":"Varies","cost":"","weight":"","source":"","image":"","tabledata":"","tags":"","isShared":"on","templateId":"18","blockId":"337426"}