{"name":"Falling Net Trap","type":"Tool","attunement":"","properties":"","armortype":"None","ac":"","strengthrequirement":"","weapontype":"None","damage":"","secondarydamage":"","damagetype":"None","range":"","description":"[i]Simple trap (level 1\u20134, dangerous threat)\r\n[br]\r\n[br][\/i]\r\nA falling net from the ceiling of the dungeon or the canopy of the trees can spell disaster for a party who is already being followed, or even worse, being ambushed.\r\n[br]\r\n[br]\r\n[b]Trigger.[\/b] A tripwire strung across a hallway is rigged to a large net. If the tripwire is broken, the net falls on intruders. An iron bell is also rigged to the tripwire. It rings when the trap activates, alerting nearby guards.\r\n[br]\r\n[b]Effect.[\/b] A net covering a 10-foot-by-10-foot area centered on the tripwire falls to the floor as a bell rings. Any creature fully within this area must succeed on a DC 15 Dexterity saving throw or be restrained. A creature can use its action to make a DC 10 Strength check to try to free itself or another creature in the net. Dealing 5 slashing damage to the net (AC 10) also frees a creature without harming the creature.\r\n[br]\r\n[b]Countermeasures.[\/b] A DC 15 Wisdom (Perception) check reveals the tripwire and the net. A DC 15 Dexterity check made with thieves\u2019 tools disables the tripwire without dropping the net or ringing the bell; failing the check causes the trap to activate.\r\n\r\n\r\n\r\n","rarity":"Varies","cost":"","weight":"","source":"","image":"","tabledata":"","tags":"","isShared":"on","templateId":"18","blockId":"337427"}