{"name":"Grenade","type":"Explosive","attunement":"","properties":"","armortype":"None","ac":"","strengthrequirement":"","weapontype":"Simple Melee","damage":"12d8","secondarydamage":"","damagetype":"Necrotic","range":"30\/60ft","description":"Once thrown, this magical grenade explodes in a 15ft radius on the spot it impacts. You draw the moisture from every creature within range. Each creature in that area must make a Constitution saving throw (save DC 17). Constructs and undead aren\u2019t affected, and plants and water elementals make this saving throw with disadvantage. A creature takes 12d8 necrotic damage on a failed save, or half as much damage on a successful one. Nonmagical plants in the area that aren\u2019t creatures, such as trees and shrubs, wither and die instantly. ","rarity":"Rare","cost":"","weight":"","source":"","image":"","tabledata":"","tags":"","isShared":"on","templateId":"18","blockId":"342004"}