{"name":"Conjure Volley","level":"5-level","school":"Conjuration","classes":"Ranger","castingtime":"1 action","range":"150 feet","duration":"Instantaneous","components":"V, S, M","materials":"One piece of ammunition or one thrown weapon","description":"You fire a piece of nonmagical ammunition from a ranged weapon or throw a nonmagical weapon into the air and choose a point within range. Hundreds of duplicates of the ammunition or weapon fall in a volley from above and then disappear. Each creature in a 40-foot-radius, 20-foot-high cylinder centered on that point must make a Dexterity saving throw. A creature takes 8d8 damage on a failed save, or half as much damage on a successful one. The damage type is the same as that of the ammunition or weapon.","higherlevels":"","source":"Player's Handbook","tabledata":"","tags":"Talonz, Spell, 5th level","templateId":"19","blockId":"342047","isShared":"on"}