{"name":"Shadow Reaver","type":"Weapon","attunement":"","needsattunement":"1","properties":"[i][b]Reach, Two-Handed, Focus, Finesse,[\/b][\/i]","armortype":"None","ac":"","strengthrequirement":"","weapontype":"Martial Melee","damage":"1d10","secondarydamage":"","damagetype":"Necrotic","range":"Melee","description":"[i]A Scythe with a blade made of an almost immaterial shadow, connected to a grey wooden shaft with 5 runes on it. The user attuned to this scythe slowly becomes haunted by nightmares from those slain by this scythe and a strong malicious intent can be felt through the weapon(slow turns the user's alignment evil). It reminds you of the new moon.[\/i]\r\n[br]\r\n\r\n[hr][b]Shadow Wall[\/b]\r\n\r\n[i]Casting time: action[\/i]\r\n\r\n[i]Range: 90 feet[\/i]\r\n\r\n[i]Duration: Concentration, up to 10 minutes[\/i]\r\n\r\n[i]You create a vertical wall of whirling, razor-sharp blades made of dark energies. The wall appears within range and lasts for the duration. You can make a straight wall up to 100 feet long, 20 feet high, and 5 feet thick, or a ringed wall up to 60 feet in diameter, 20 feet high, and 5 feet thick. The wall provides three-quarters cover to creatures behind it, and its space is difficult terrain.[\/i]\r\n\r\n[i]When a creature enters the wall's area for the first time on a turn or starts its turn there, the creature must make a Dexterity saving throw. On a failed save, the creature takes ((souls\/10)xd10) Necrotic damage. On a successful save, the creature takes half as much damage.[\/i]\r\n\r\n[b]Soul Wave[\/b]\r\n\r\n[i]Casting time: 1 Action[\/i]\r\n\r\n[i]Range: Self (30-foot radius)[\/i]\r\n\r\n[i]Duration: Instantaneous[\/i]\r\n\r\n[i]You strike the ground, creating a wave of souls that ripples outward from you. Each creature you choose within 30 feet of you must succeed on a Constitution saving throw or take (souls x d6) necrotic damage, and be knocked prone. A creature that succeeds on its saving throw takes half as much damage and isn\u2019t knocked prone.[\/i]","rarity":"Legendary","cost":"Priceless","weight":"10 lb","source":"","image":"","tabledata":"Number of Runes | Effect\r\n1 - Attunement | One with Shadows: While attuned to this weapon, you can see normally in all dim light and darkness within 60 feet of you, even those considered magical in nature.\r\n1 - Attunement | Dark Aura: You can project an aura of magical darkness out to 10 feet, and dim light out to 30 feet for 1 minute. This effect counts as the darkness spell for the purpose of clashing with other light sources. Once used, this property can not be used again until the next dusk. \r\n1 - Attunement | Essence of Nightmare: Spell Damage done by spells casted through this weapon as a focus does Necrotic Damage\r\n1 - Attunement | Haunting Reach: +2 attack rolls and +2 damage rolls to Melee attacks made with this weapon.\r\n2 - 10 Souls | Phantom Blade: For every 10 souls this weapon consumes, it does an extra 1d6 Necrotic damage on Melee Hit. Caps at 30 Souls\r\n3 - 20 Souls | Energy Drain: Upon a critical hit with this weapon, give the target 1 level of exhaustion and lose 1 level of exhaustion\r\n4 - 30 Souls | Phantom Reap: You are healed for half the amount of damage dealt by Phantom blade.\r\n5 - 40 Souls | Shadow Wall: The staff gains 3 Charges of the spell shadow wall. These charges are regained at dusk.\r\n5 - 40 Souls | Soul Wave: You can consume any number of souls to strike every thing around for damage that increases based on the number of souls consumed. Casting time: 1 Action","tags":"Magical Item, Weapon","templateId":"18","blockId":"354657","isShared":"on"}