{"name":"Ranger","cr":"3","types":"humanoid (any race)","size":"Medium","languages":"Any two languages","alignment":"Any","description":"","suggestedenvironment":"","ac":"16 (studded leather) ","hitpoints":"49 (9d8 + 9)","strength":"12","dexterity":"18","constitution":"12","intelligence":"12","wisdom":"14","charisma":"10","movement":"30","fly":"","hover":"","burrow":"","swim":"","climb":"","senses":"passive Perception 14","skills":"Nature +3, Perception +4, Stealth +6, Survival +6 ","savingthrows":"Dex +6 ","damagevulnerabilities":"","damageresistances":"","damageimmunities":"","conditionimmunities":"","spellcasting":"The ranger is an 8th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 12, +4 to hit with spell attacks). The ranger knows the following ranger spells:\r\n\r\n1st level (4 slots): [i]cure wounds, fog cloud, hunter's mark [\/i]\r\n\r\n2nd level (3 slots): [i]pass without trace, silence [\/i]\r\n","atwill":"","onceperday":"","twiceperday":"","thriceperday":"","specialabilities":"[b]Escape the Horde. [\/b]Opportunity attacks made against the ranger have disadvantage.\r\n\r\n[b]Primeval Awareness. [\/b]The ranger expends a spell slot to sense whether there are any aberrations, celestials, dragons, elementals, fey, fiends, or undead within 1 mile.\r\n","actions":"Multiattack. The ranger makes two melee or two ranged attacks.\r\n \r\n[b]Shortsword.[\/b] Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) piercing damage. \r\n\r\n[b]Longbow.[\/b] Ranged Weapon Attack: +6 to hit, range 150\/600 ft., one target. Hit: 8 (1d8 + 4) piercing damage.\r\n","reactions":"","legendaryactions":"","lairdescription":"","lairactions":"","regionaleffects":"","image":"","tabledata":"","tags":"Ranger,CR3","isShared":"1","templateId":"21"}