{"name":"Red General","race":"Human","profession":"General of King Nimrods Yeomanry","challenge_rating":"4 (1100exp)","size":"Medium","languages":"Common, Dwarvish, Infernal","alignment":"Lawful Evil","description":"","ideals":"","bonds":"","flaws":"","suggested_environments":"","armor_class":"16 (Leather Armour)","hit_points":"98","strength":"15","dexterity":"18","constitution":"16","intelligence":"10","wisdom":"10","charisma":"15","base_movement":"30","fly_movement":"","burrow_movement":"","hover_movement":"","swim_movement":"","climb_movement":"","senses":"Passive Perception 11","skills":"Acrobatics +10, Intimidation +5","saving_throws":"Str +5, Dex +7, Con +6","damage_vulnerabilities":"","damage_resistances":"","damage_immunities":"","condition_immunities":"","spellcasting":"","cast_at_will":"","cast_one_per_day":"","cast_twice_per_day":"","cast_thrice_per_day":"","special_abilities":"","actions":"[b]Multiattack. The Red General makes three melee attacks. \r\n\r\n[b]Twin Scimitars. [\/b]Melee Weapon Attack +7 [roll:d20+7] to hit, reach 5ft, one target. Hit: ([roll:2d6+4]) slashing damage.7[\/b]","reactions":"[b]Parry[p] The red general adds 3 to his AC against one melee attack that would hit it. To do so, the Red General must see the attacker and be wielding a melee weapon.","legendary_actions":"","lair_description":"","lair_actions":"","regional_effects":"","image_gallery_id":"","tags":"","isShared":"on","templateId":"3087","blockId":"404674"}