{"name":"Black Earth Guard","cr":"6th level fighter","types":"Humanoid","size":"Medium","languages":"","alignment":"Neutral Evil","description":"Black Earth guards are the warriors of the earth cult. They are brutal, heavily armored thugs devoted to Ogremoch. That devotion has granted them an uncanny ability to hold their ground against the buffeting assaults. It has also earned them the right to wear special plate armor of elemental stone, which breaks down when the guard is slain.\r\n\r\nThese guards are fanatically loyal to the Black Earth priests and the leaders of the cult. They fight to the death if commanded to do so by their superiors. Those with more potential become burrowsharks.","suggestedenvironment":"","ac":"18 (plate)","hitpoints":"48","strength":"17","dexterity":"11","constitution":"14","intelligence":"10","wisdom":"10","charisma":"9","movement":"30","fly":"","hover":"","burrow":"","swim":"","climb":"","senses":"","skills":"","savingthrows":"","damagevulnerabilities":"","damageresistances":"","damageimmunities":"","conditionimmunities":"","spellcasting":"","atwill":"","onceperday":"","twiceperday":"","thriceperday":"","specialabilities":"[b]Unyielding.[\/b] When the guard is subjected to an effect that \r\nwould move it, knock it prone, or both, it can use its reaction to \r\nbe neither moved nor knocked prone.","actions":"[b]Multiattack.[\/b] The guard makes two melee attacks.\r\n\r\n[b]Morningstar.[\/b] Melee Weapon Attack: +5 to hit, reach 5 ft., one \r\ntarget. Hit: 7 (1d8 + 3) piercing damage.","reactions":"","legendaryactions":"","lairdescription":"","lairactions":"","regionaleffects":"","image":"232810","tabledata":"450 exp","tags":"","isShared":"1","templateId":"21"}