{"name":"Wild Magic Surge - Earth","random_dice_table":"[b]d20|%|Spell Effect[\/b]\r\n01|-|Magiapere eruption. You and your target(s) take maximum damage from the spell cast if damage is included in the spell, if a saving throw is required both you and the target(s) automatically fail. Roll a d20, if your result is less than 10, roll on the Magiapere table.\r\n02-03|-|Magiapere eruption, roll on the Magiapere table.\r\n04-05|-1%|Roll on this table again, take the new roll. Reduce Magiapere by 1%\r\n06-07|+1%|Your spell is up cast by 1 spell slot level, maximum of 9. Increase Magiapere by 1%.\r\n08-09|-2%|Your spell is down cast by 2 spell slot levels, minimum of 1. Reduce Magiapere by 2%.\r\n10-11|-|Your target must make a dexterity saving throw, on a failure, the target is struck with an erupted stone from beneath their feet dealing 2d6 bludgeoning damage.\r\n12-13|-|Stone plates sprout from your skin, granting you 2d8 + your spell casting modifier temporary hit points for 1 minute.\r\n14-15|-|Your steps cause the earth beneath you to rumble, creating difficult terrain in a 60ft line of your choice for 1d4 turns. Enemies that touch the area receive 1d6 bludgeoning damage.\r\n16|+2%|All of your spells are now melee spell attacks for 1 minute and now grant you temporary hit points equal to half the damage dealt up to a maximum of 40 temporary hit points and last until your next long rest. Increase Magiapere by 1%.\r\n17|-|Your target must make a constitution saving throw or be stunned until the end of your next turn.\r\n18-19|-2%|Reduce Magiapere by 2%.\r\n20|-|Your spell erupts into dozens of magic infused stones, select up to 3 additional targets within 30ft of your original target to be hit with your spell. ","tags":"Element, Magic, Spell, Table, Random, Wild Magic, Earth","templateId":"79","blockId":"459889","world":"214f4fe2-7ed2-4d77-8565-8cb3f58b8d81","folder":"","isShared":"on"}