{"name":"Pabluve of Vulcan","overview":"Armor Class 13 (chain shirt)\r\nHit Points 27 (5d8 + 5)\r\nSpeed 25 ft.\r\n\r\nSTR 10 (+0) DEX 10 (+0) CON 12 (+1)INT 13 (+1)WIS 16 (+3) CHA 13 (+1","skillproficiences":"Medicine +7, Persuasion +3, Religion +4","toolproficiences":"","lifestyle":"Wealthy","languages":"Common, Elvish, Celestial","equipment":"","features":"[h3]Special Traits[\/h3]\r\n\r\n[b]Divine Eminence:[\/b] As a bonus action, the priest can expend a spell slot to cause its melee weapon attacks to magically deal an extra 10 (3d6) radiant damage to a target on a hit. This benefit lasts until the end of the turn. If the priest expends a spell slot of 2nd level or higher, the extra damage increases by 1d6 for each level above 1st.\r\n\r\n[b]Spellcasting:[\/b] The priest is a 5th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 13, +5 to hit with spell attacks). The priest has the following cleric spells prepared:\r\n\r\n[b]Cantrips (at will):[\/b] light, sacred flame, thaumaturgy\r\n[b]1st level (4 slots): [\/b]cure wounds, guiding bolt, sanctuary\r\n[b]2nd level (3 slots): [\/b]lesser restoration, spiritual weapon\r\n[b]3rd level (2 slots):[\/b] dispel magic, spirit guardians, speak with dead\r\n\r\n[h3]Actions[\/h3]\r\n\r\n[b]Mace:[\/b] Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 3 (1d6) bludgeoning damage.\r\n","suggestedcharacteristics":"","traits":"","ideal":"","bond":"","flaw":"","tabledata":"","tags":"","isShared":"on","templateId":"24","blockId":"467898","world":"1c685a9f-c237-4b4b-bc4c-577e421a9a38","folder":""}