{"name":"Karen the Daughter of Tiamat","cr":"27 (105,000 xp)","types":"dragon monstrosity","size":"Huge","languages":"Common, Draconic, Infernal","alignment":"Chaotic Evil","description":"","suggestedenvironment":"","ac":"25 (natural armor)","hitpoints":"415 [roll:30d20+100]","strength":"30","dexterity":"10","constitution":"30","intelligence":"26","wisdom":"26","charisma":"28","movement":"60","fly":"120","hover":"","burrow":"","swim":"","climb":"","senses":"darkvision 120 ft., truesight 60 ft.","skills":"Arcana +17, Perception +26, Religion +17","savingthrows":"Str +19, Dex +9, Wis +17","damagevulnerabilities":"","damageresistances":"","damageimmunities":"acid, cold, fire, lightning, poison","conditionimmunities":"blinded, charmed, deafened, frightened, poisoned, stunned","spellcasting":"","atwill":"","onceperday":"","twiceperday":"","thriceperday":"The Karen can innately cast divine word (spell save DC 26). Her spellcasting ability is Charisma.","specialabilities":"[b]Legendary Resistance (3\/Day).[\/b] If Karen fails a saving throw, she can choose to succeed instead.\r\n[br]\r\n[br]\r\n[b]Magic Weapons.[\/b] Karen's weapon attacks are magical.\r\n[br]\r\n[br]\r\n[b]Multiple Heads.[\/b] Karen can take one reaction per turn, rather than only one per round. She also has advantage on saving throws against being knocked unconscious.\r\n[br]\r\n[br]\r\n[b]Regeneration.[\/b] Karen regains 30 hit points at the start of her turn.","actions":"[b]Multiattack.[\/b] Karen makes three attacks: two with her claws and one with her tail.\r\n[br]\r\n[br]\r\n[b]Claw.[\/b] Melee Weapon Attack: +19 to hit, reach 15 ft., one target. Hit: 24 (4d6 + 10) slashing damage.\r\n[br]\r\n[br]\r\n[b]Tail[\/b]. Melee Weapon Attack: +19 to hit, reach 25 ft., one target. Hit: 28 (4d8 + 10) piercing damage.","reactions":"","legendaryactions":"[b]Legendary Actions[\/b]\r\nKaren can take 2 legendary actions per head(6 actions), choosing from the options below. Only one head can be used for a legendary action option at a time, and only at the end of another creature's turn. Karen regains spent legendary actions at the start of its turn.\r\n[br]\r\n[br]\r\nKaren's legendary action options are associated with her three dragon heads (a bite and a breath weapon for each). Once Karen chooses a legendary action option for one of her heads, she can't choose another one associated with that head until the start of her next turn.\r\n[br]\r\n[br]\r\n[b]Bite.[\/b] Melee Weapon Attack: +9 to hit, reach 20 ft., one target. Hit: 12 (2d10) slashing damage plus 14 (4d6) lightning damage (blue dragon head), fire damage (red dragon head), or cold damage (white dragon head).\r\n[br]\r\n[br]\r\n[b]Blue Dragon Head:[\/b] Lightning Breath (Costs 2 Actions). Karen breathes lightning in a 120-foot line that is 10 feet wide. Each creature in that line must make a DC 27 Dexterity saving throw, taking 88 (16d10) lightning damage on a failed save, or half as much damage on a successful one.\r\n[br]\r\n[br]\r\n[b]Red Dragon Head:[\/b] Fire Breath (Costs 2 Actions). Karen breathes fire in a 90-foot cone. Each creature in that area must make a DC 27 Dexterity saving throw, taking 91 (26d6) fire damage on a failed save, or half as much damage on a successful one.\r\n[br]\r\n[br]\r\n[b]White Dragon Head:[\/b] Cold Breath (Costs 2 Actions). Karen breathes an icy blast in a 90-foot cone. Each creature in that area must make a DC 27 Dexterity saving throw, taking 72 (16d8) cold damage on a failed save, or half as much damage on a successful one.","lairdescription":"","lairactions":"","regionaleffects":"","image":"1951601","tabledata":"","tags":"BBEG, 26n30","isShared":"on","templateId":"21","blockId":"477711","world":"e9b43e33-c3aa-41d2-93b5-8155ba14e28c","folder":"79"}